Joints and Inconsistent Contact Sets
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We have, as a company, been running into the limitations of 360 quite a lot recently and I suspect that this is another one of them.
I am trying to examine the behaviour of a hydraulic ram and a rotating cog. The ram contains a piston that is able to slide back and forth and is fixed at the base by a pin, about which it is able to rotate. The cog has 16 teeth that the piston engages with. The full assembly has 4 rams that actuate in pairs with opposite rams actuating together, one pair pushes whilst the other retracts and the shape of the cog means that it acts like a ratchet.
Not shown in the media attached is a spring which pulls the ram towards the cog to ensure that it engages with the teeth.
My problem is that the contact set that I have created between the piston head and the cog only appears to work intermittently. As well as this, I have set a rest position for the rotation pin that the ram rotates on, which it sometimes returns to and sometimes does not return to when released.
It would be really helpful if I could animate / model the interaction of these parts as we are testing out some new cog geometries to try and solve an issue we are having with some of these pieces of equipment.
As I mentioned at the start, I know this might just be beyond what fusion can cope with, but if anyone has any advice on how to make it work or suggestions as to alternative modelling methods than the ones I am attempting, I would be very grateful.
(Can't figure out how to capture my screen for a video happy to do so if someone explains how to)