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Joints and Contact set does not work together

5 REPLIES 5
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Message 1 of 6
jonnyF57XN
133 Views, 5 Replies

Joints and Contact set does not work together

I try to fold a carbon board in sections, i creat joints and all of them working indipenently, Then i create contact sets and the are working indipendently, but when i do enable 2 after ech other in the movement then only the first work, the second does not work, but supress one the other works and the reverse senario. Im stucked into that and have no clue to get further. Have someody any solution to this? drawing andvideo enclosed

 

thanks i advance Jonny 

5 REPLIES 5
Message 2 of 6
TrippyLighting
in reply to: jonnyF57XN

If you are looking for a realistic, dynamic simulation, then Fusion 360 does not have that ability. I believe Autodesk Inventor Professional has an environment for that.

 

Contact sets generally are to be avoided as they are computationally resource hungry, and this form io simulation is not what their purpose is. 

Peter Doering
Message 3 of 6
jonnyF57XN
in reply to: jonnyF57XN

Ok Im senior ingeneer working in a brewery and high school and the local University come to about 10 times every year to educate there student i developing tools for everything thats makes life easyer in reality and i use it to show them ho you can get new ideas from making ruff simulation on hard to see situation ex in robots. For make real worlds simulation. so my first tought is that are im doing wrong or is it the program? that is good to now. so what i can understand from your answer is . do not use fusion 360 for this? Best regards Jonny

Message 4 of 6
jonnyF57XN
in reply to: jonnyF57XN

Ok finally i found the reason, you cant have limits in movements, what so ever, if i uncheck boxes it works like a charm, hope it could help some one other stucked in the same moment as i did

Message 5 of 6
TrippyLighting
in reply to: jonnyF57XN


@jonnyF57XN wrote:

..so what i can understand from your answer is . do not use fusion 360 for this? ...


Reading your last post it loos line you've found a solution. I happy to hear that!

I think we have not established what exactly this is 😉

 

This can either be just an animation to help people visualize behavior, or it can be a simulation to assess the real physical behavior.

Often true simulations also result in an animation.

Unfortunately, animations that were created for visualization often do not reflect real physical behavior, but look to "photo realistic" that they are mistaken for real physical behavior.

 

Peter Doering
Message 6 of 6
jonnyF57XN
in reply to: jonnyF57XN

Hello thanks for answering. Im but im just a beginner in fusion 360 and i found that if you check any of the boxes in EDIT MOTION LIMITS in Joints, nothing work.. if its a bug or what i think it is that i  do not understand how to use them , Send video showing how it works now,, beutifully !

Thank for your effort!

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