Announcements
Autodesk Community will be read-only between April 26 and April 27 as we complete essential maintenance. We will remove this banner once completed. Thanks for your understanding

Joint to origin - why no rotation on

contactHDX5W
Explorer Explorer
393 Views
8 Replies
Message 1 of 9

Joint to origin - why no rotation on

contactHDX5W
Explorer
Explorer

Hello Everyone,

 

I'm really new to fusion, trying to pick it up for a second time. I'm following along with tutorials online but I ran into an issue with joints. I imported a .stp file and tried using the joint function to move the object to the origin. That worked, but I was unable to rotate the component on the desired axis. I wanted it to lay flat. I used it as a reference regardless and created my new component for that sake of completing it. However does anyone know how to fix this so that it would lay flat on X/Z?

0 Likes
394 Views
8 Replies
Replies (8)
Message 2 of 9

jhackney1972
Consultant
Consultant

You need to always attach your model for questions about them.  Please do so.  If you do not know how to attach your Fusion 360 model follow these easy steps. Open the model in Fusion 360, select the File menu, then Export and save as a F3D or F3Z file to your hard drive. Then use the Attachments section, of a forum post, to attach it.

John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes
Message 3 of 9

contactHDX5W
Explorer
Explorer

Sorry about that, here it is 

0 Likes
Message 4 of 9

jhackney1972
Consultant
Consultant

Since you create the Profile sketch for the case on a different plane than you want the phone, the one Suppressed Joint in the Joints folder MUST remain Suppressed.  Model is attached.

 

I want to bring something to your attention. When responding to a post from someone, do not use the "Post Reply" icon as this will address your post to yourself. Instead use the "Reply" icon on the post you are responding to address your post to that person. Look back at the messages in this post and you will see what I mean.

John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

0 Likes
Message 5 of 9

g-andresen
Consultant
Consultant

Hi,

1. Alternatively, you can also use Align.

2. The axes can be changed with a joint origin, but not with an rigid joint.

 

günther

0 Likes
Message 6 of 9

TrippyLighting
Consultant
Consultant

It would be interesting to see what tutorial that is. Could you provide a link?

 

The reason your object doesn't lie flat is because when you use a joint to locate the component to the world origin, it snaps perpendicular to the Z-Axis. So my fist suggestion would be to set up your preferences so the Z-axis points upward. That might differ from the tutorial but will be quite helpful as you move along in Fusion 360:

 

TrippyLighting_0-1702046244368.png

 

That helps you with future models, but does not help you help you with the current model. That can be achieed as follows:

Set your model view to the front:

TrippyLighting_1-1702046470100.png

 

 Your model view in the viewport will rotate, so the Z-Axis points toward you, out of the screen, so-to-speak.

Then click again on the small triangle under the view cube and select this:

 

TrippyLighting_2-1702046567536.png

 

Now the faces of the view cube are labeled appropriately.

When you click on the home button beside the view cube, your phone is still oriented vertically.

To change that, click on a corner so the phone rotates to the orientation you want to be the home view.

TrippyLighting_3-1702046765979.png

 

Then, again, click on the little triangle below the view cube and select this:

 

TrippyLighting_4-1702046810370.png

 

  Now your model is oriented flat and the home view is also what is represented in the icon in the data panel.

 

Reorienting the model in the viewport in relation to the origin axis after modeling stuff usually breaks items in the timeline and is really not necessary.

 


EESignature

0 Likes
Message 7 of 9

contactHDX5W
Explorer
Explorer

Hey Peter, the tutorial is here

 

https://www.youtube.com/watch?v=BUH3WiUjMXw&t=28s&pp=ygUbZGF5IDExIG9mIGxlYXJuIGZ1c2lvbiAzNjAg

 

Thanks for your help, I'm feeling a bit overwhelmed by your solution. Is this something that I would have to consider with any imported geometry?

 

 

 

0 Likes
Message 8 of 9

contactHDX5W
Explorer
Explorer

Hi Gunther, 

 

Thank you for the video. I'm a visual person so seeing it in action helps.

 

Im not sure why he uses a joint as opposed to align. Might be that a ridged joint can't move, keep in mind I'm on day 13 of these tutorials so I might not know what I'm talking about. 

0 Likes
Message 9 of 9

TrippyLighting
Consultant
Consultant

@contactHDX5W wrote:

'm feeling a bit overwhelmed by your solution. Is this something that I would have to consider with any imported geometry?

 


No, but I've already answered that in my post. 

I explain the process in this video.

 

 


EESignature

0 Likes