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Issue with joints (nevermind, found a work around)

importshark
Participant

Issue with joints (nevermind, found a work around)

importshark
Participant
Participant

Edit: Nevermind, I managed to find a workaround by going back in the timeline and applying the joint at an earlier point. I have no idea why that made a difference as it shouldn't have.

 

I'm trying to add a rotating joint between 2 components in a design I'm working on, and the part will not rotate no matter what. Sometimes it gives an error message saying that there is a conflict, sometimes it doesn't. However, there cannot be a conflict, as the part is not connected to any other joints at all, is not in a rigid group, has no tangent relations applied, and is not grounded. It has no assembly constraints applied to it at all except for this rotating joint. I've gone back and tried it over like 5 times, and no matter what it will not work. Also I am a pretty advanced user of Fusion and have never had anything like this happen before. This is getting really frustrating and I'm assuming its a bug, but is there anything I could be missing that could be causing this problem?

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hamid.sh.
Advisor
Advisor

Can you share the model and a screencast?

Hamid
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