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Is there an easy way to joint components to the origin of the XZ or YZ plane?

GRSnyder
Collaborator

Is there an easy way to joint components to the origin of the XZ or YZ plane?

GRSnyder
Collaborator
Collaborator

The XY plane of a coordinate system has an implicit joint origin, so if you want to join something flat to that plane, it's an easy joint that you can make in a couple of clicks.

 

But as far as I can tell, if you want to joint to that same point but with an orientation along one of the other two planes, you can only do it by first creating a separate Joint Origin. But because that Joint Origin's alignment also defaults to the XY plane, you have to turn on Reorient and then manually select "X" and "Z" axes to define the desired plane. It's more trouble, and you have to perform some awkward mental translations (e.g., "If I want this end up, then the former Z axis will actually have to be the X axis and then...").

 

I had thought you might be able to just use the "intersection of two lines" feature to imply the desired orientation, but unfortunately Fusion 360 doesn't seem to accept axes as "lines" in this context.

 

The procedure I'm currently using is shown in the video below.

 

 

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jhackney1972
Consultant
Consultant
Accepted solution

One method is to make a sketch on one of the other planes, XZ, YZ and place a point on the origin.  The point sketch will act similar to the origin on the XY plane as it was created on the plane you desire.  It is just as many clicks but it is another option.

John Hackney, Retired
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EESignature

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g-andresen
Consultant
Consultant

Hi,

I always position objects according to their function in relation to other objects and not to coordinate systems.

 

 

günther

 

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TrippyLighting
Consultant
Consultant
Accepted solution

I use that same joint-origin method and haven't found anything better.

 


EESignature

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GRSnyder
Collaborator
Collaborator

@jhackney1972 wrote: One method is to make a sketch on one of the other planes, XZ, YZ and place a point on the origin. The point sketch will act similar to the origin on the XY plane as it was created on the plane you desire.  It is just as many clicks but it is another option.

Woo, I like it and hadn't thought of that. Thanks! It still creates both a timeline and a browser turd, but at least it avoids the error-prone axis wrangling.

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