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Is there a quick way to emboss on a Cone-like Body?

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Message 1 of 3
mattdidomen
1148 Views, 2 Replies

Is there a quick way to emboss on a Cone-like Body?

Hi,

 

I've seen some new YouTube videos about Embossing and Engraving. It seems like an almost perfect feature for me, but I have some issues. My current goal is to create bricks(for a castle turret model).

 

This is an end product that I have created but would like to quicken the process if this feature allows me to do so.

Screen Shot 2020-09-20 at 10.09.29 AM.png

As you can see, I am creating bricks for the top part(cone) and the bottom part which is also a similar cone-like cylinder. I have tested a couple of different methods, but they do take a bit of time to create.

 

The first Method was creating layer by layer. This entailed Extruding a part to cut away and then rotating that small extrusion around the circle. This created the separation of the bricks horizontally. Then I would extrude the circular ring in between each layer of bricks. This created the separation of the bricks vertically. This looked similar to the picture below. As you can see I have a small section that would be extruded, and then further the ring to extrude.Screen Shot 2020-09-20 at 10.04.29 AM.png

 This took way too long and required self-made calculations to ensure the rotations were similar and that the bricks rotated correctly. Upon this realization, I started this new method.

 

This new method included creating 1 sketch on an internal plane that created different sections for me to revolve the circular rings and the small pieces out of the body. I started by revolving all the rings. Seen below.Screen Shot 2020-09-20 at 10.20.48 AM.png

image.png

After this, I would then proceed to revolve the different sections at different angles(Keeping all sections the same width. This looked like below.Screen Shot 2020-09-20 at 10.21.00 AM.png

The next step was to create a circular pattern of all these cuts and that left me with a great result as seen below.

 Screen Shot 2020-09-20 at 10.21.08 AM.png

 

As you can see, this still requires a lot of work, and I do believe there is, or could be a quicker way. That is why this embossing feature intrigues me and I am wondering if there is a better way to do this. After playing around and looking up some things I decided to test this. The embossing works fantastically on a cylinder. Seen below.

 

Screen Shot 2020-09-20 at 10.00.36 AM.png

Screen Shot 2020-09-20 at 10.00.44 AM.png

Unfortunately when I try that with a cone-like body, the angle normal to the face messes everything up. It seems like the embossed feature basically follows the outside angle....seen below. This won't work.

 

Screen Shot 2020-09-20 at 10.01.48 AM.png

 

 I have found people that have tried to combat this problem in previous posts, but it seems their solution is something as follows: They create a sketch that would basically wrap the structure. This seems like even more work for me and I don't think it is a great solution.Screen Shot 2020-09-20 at 10.36.50 AM.png

I have heard of Projecting on the Surface and I was wondering if this could be an option that is quick? I have also thought about maybe creating a skeleton structure that I could just furthermore use a sweep to cut everything out.

 

If anyone has some ideas on how to quicken this process, please let me know!

 

Thanks everyone! I appreciate any feedback you might have.

 

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Message 2 of 3
MoshiurRashid
in reply to: mattdidomen

Hi

 

Thank you for mentioning the whole process. I think this is the only way possible for this kind of texture modeling in fusion. Not sure, but in my opinion, this is the best way.

Moshiur Rashid
Autodesk Certified Instructor
ACP | CSWE
https://www.autodesk.com/expert-elite/overview

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Message 3 of 3
mattdidomen
in reply to: MoshiurRashid

Hi,

 

Thanks for the feedback! Yeah, I have been trying multiple things, but it looks like my second approach might be the best option for now. I understand the complication with embossing a curved/slanted object, but I do hope Autodesk can improvise a solution to this. It is a struggle that I have seen many people express. Unsure how complicated it could be due to the geometries and processes. 

 

Thanks again.

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