Is there a Gravity or Pull type of a joint in design?

Anonymous
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Message 1 of 7

Is there a Gravity or Pull type of a joint in design?

Anonymous
Not applicable

Hey!

Just doing a project with a ferris wheel and trying to get the Gondolas to stay upright.

Looking for a function like a joint that could work on a single point with a direction.

Is there any way to model that?

Would only want that joint to be overwritten if i select somewhere with no joints in between

Thanks,

Eric Poitras

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Accepted solutions (1)
514 Views
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Replies (6)
Message 2 of 7

davebYYPCU
Consultant
Consultant
Accepted solution

Motion Link, as the wheel turns, the gondola turns in opposite direction, setting is 1:-1

 

Might help...

 

 

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Message 3 of 7

Anonymous
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Sounds like an option
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Message 4 of 7

Anonymous
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Thank you!! That will work, 1:-1 or -360:360 in my case since it was standard.
First one is working!
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Message 5 of 7

Anonymous
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Yup Got them all working.
Its a little hard on the hardware. Video card is a little older.
But working!
Thanks again
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Message 6 of 7

Anonymous
Not applicable

Not sure if anyone gonna see this since its been resolved...

but a point vector Joint would be great at simulating springs as well

Just a though

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Message 7 of 7

Anonymous
Not applicable

My mistake for posting under support for this issue,

I would move it but don't have the option to,

sorry for the inconvenience

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