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Is anyone modeling large assemblies in Fusion 360 on Apple Macbook Pro M1Pro?

kunitsavova
Enthusiast

Is anyone modeling large assemblies in Fusion 360 on Apple Macbook Pro M1Pro?

kunitsavova
Enthusiast
Enthusiast

Dear friends,

Is anyone modeling large assemblies in Fusion 360 on a Apple Macbook Pro M1Pro?

For a week now I don't know what to do with my new Macbook Pro M1 Pro (10CPU, 16GPU, 16Gb RAM).

After watching enthusiastic videos on Youtube, I bought this laptop specifically to work in Fusion 360.

But what was my surprise when I opened my assembly of 30 components in Fusion 360.

The performance of the laptop is similar to working with a computer 5 years ago.

After each mouse click, about 1 second passes before the program responds. This is fine?

What can be modeled if the program slows down and lags? I think I'll return the laptop back to the store.

 

Can you recommend a laptop for Fusion 360 to enjoy working even with large files?

 

Thank you all in advance for your reply.

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c.schmidTXJCD
Contributor
Contributor

Same issue for me. I only bought my M1 Macbook for more performance in fusion 360 than my 2014 Mac Book Pro with I5 chip and 8 GB RAM. Honestly it doesn't feel noticably faster. It crashes 2-3 a day, has many many bugs related to panning, and is extremly slow on large assemblies. I really love Fusion 360 for its neat design, cloud data management features and price, but reliability and speed is worse than any other software I used before.

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TrippyLighting
Consultant
Consultant

30 components do not constitute a large assembly by any means!

The often stated threshold for parametric designs for Fusion 360 is 1000 components.

 

If you are in a position to share your design, please do so. 

 

The advantage of the new M1 MacBook Pros is the number of cores, either CPU or GPU cores in combination with their low power usage. A lot of functionality is built around video and image processing workflows and pipelines, which really benefit from all the hardware in the new M1 MacBook Pro's

However, most modeling operations in all current CAD systems are performed by the geometric modeling kernel and are single-core operations. So, much of that hardware is idle when working with CAD.

Rendering is a completely different story ...

 


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kunitsavova
Enthusiast
Enthusiast

Thank you very much for your reply.

To be honest, I feel cheated by the computer and software manufacturers.

If this or that program, in particular Fusion 360, does not work well or is not fully optimized for M1 processors, why sell fusion 360 for M1 at all? Everything should work 100% or not go on sale. Why doesn't the software company tell customers what you told me about: M1-based Macs are not designed for CAD software.

Or have I not noticed a warning on the Autodesk website that the M1 version of Fusion 360 is far from perfect on Apple computers?

 

In order not to talk to nothing, I ran Fusion 360 on my old PC with a Ryzen 2600 processor, as well as on a Macbook Pro M1 Pro. The result is this: an empty program loads 1.5 GB Ram on the PC and 2.2 GB Ram on the M1. After launching two identical files in Fusion 360, the difference in Ram usage increases: 3.5GB Ram on PC and 6.4GB Ram on M1Pro. But the most interesting thing is that after all the files are closed and we see an empty document on the program screen, the RAM load remains at the level of 5.5Gb.

Is it okay?

Thank you.

 

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TrippyLighting
Consultant
Consultant

@kunitsavova wrote:

... Why doesn't the software company tell customers what you told me about: M1-based Macs are not designed for CAD software.

Or have I not noticed a warning on the Autodesk website that the M1 version of Fusion 360 is far from perfect on Apple computers?

 


Seriously? 

 

Very,  very few desktop computers are designed specifically for CAD and even fewer Notebooks. 

That market is completely insignificant compared to gaming, image and video editing, and other general-purpose tasks.

 

Just because it wasn't specifically built for that purpose does not mean that you cannot do CAD perfectly well on an M1 MacBook! Computers are mostly general-purpose tools with slight modifications for certain specializations.

 

This thread in the Support section of the Fusion 360 forum was started by an Autodesk Employee to inform users and collect possible problems. I suggest you read through it!

For your info, there are quite a few macOS users and fans amongst the Fusion 360 team members.

 

Can you export your design in .f3d format and attach it to your next post?

 


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c.schmidTXJCD
Contributor
Contributor

Even if that is the case. I feel the same like @kunitsavova . Fusion 360 does not run smooth enough for a fluent workflow on M1 chips. I rely heavily on this tool since I am a mechanical engineer and use it for work, so it is unacceptable for me that Autodesk sells it as being fully working on M1 chips. Besides the speed issues, there are major bugs that haven't been fixed since more than 5 years now (Oct-2016). The trackpad zoom/pan bug being one example: https://forums.autodesk.com/t5/fusion-360-support/mac-trackpad-zoom-pan-bug/td-p/6657339

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TrippyLighting
Consultant
Consultant

@c.schmidTXJCD I don't doubt what you experience on your side.

If you can share a model I'd be happy to look at it and see how it performs on my side.

 

However, your experience and symptoms in respect to the trackpad seem to be relatively unique and I cannot recall another post with the same symptoms in respect to the trackpad. I personally very rarely use the trackpad for CAD. The controls are lacking, I agree. Navigating a 3D model using the trackpad works much, much smoother in Blender for example.

But for any serious 3D modeling, regardless whether that is CAD or Polygon Sub-D modeling I cannot recommend a trackpad. 

 

Also, what many don't realize Autodesk jsut as anot other software maker has to relay in 3rs party software for many thigs and sometimes that is where the problem is

 

  


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kunitsavova
Enthusiast
Enthusiast

Dear Peter,

Thanks a lot for your answer.

For the last example of Fusion 360 load, I used two files downloaded from the Grabcad Library.

 

https://grabcad.com/library/vulkano-lunar-torch-1

 

Of course, it cannot load the processor too much. On the other hand, what I talked about earlier, Fusion 360 for Mac consumes a lot more RAM than for windows. In addition, after closing all files, the RAM is not cleared, but continues to be filled. As a result of all this, you have to constantly monitor how many files you can open without sacrificing performance.

Before creating this post, I read all the forum pages dedicated to Fusion 360 on M1 processors. Do you know what opinion I have formed after reading all the articles? When someone encounters some difficulties in the work of the Fusion 360 on M1, the forum moderators answer as follows:

Do you have any problems? It's strange, because a lot of company employees work on mac and they don't have any problems! 

I don't have a file containing 1000 components at hand right now, but I just want to know if fusion 360 on m1 will be able to work with such a file when it appears?

I don't know how else to formulate my question. If you know someone who solves complex problems on these processors, then I will be glad to know about it.

Otherwise, I would like to ask you for advice in choosing a suitable laptop configuration. 

I apologize for the inconvenience.

Thank you in advance.

Vova

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TrippyLighting
Consultant
Consultant

Both of these files contain an identical number of components, for obvious reasons.

That component count is 3757!!! So in fact you do have an assembly on hand with over a thousand components!

 

Screen Shot 2022-01-11 at 9.20.13 PM.png

Nonetheless, on my 2017 15" MacBook Pro that has a lot less processing power than a Mac Pro M1  it is very fluent to navigate and edit.

Frankly, I had hoped for a native Fusion 360 design with a timeline. There isn't anything to analyze in this model. It has no timeline and gets to that component count by a lot of instancing identical components. Fusion 360 used approximately 3.5 GB with this one file open.

 

I don't find it surprising that Fusion 360 uses a different and higher amount of RAM on this new hardware/OS combination. I've worked with computers, computer graphics, rendering, and CAD since studying for my engineering degree and professionally afterward for over 30 years. Different computer architectures handle RAM differently and it isn't unheard of that new OS and all the applications that run on them also have to go through a phase of optimization, including memory management. 

Fusion 360 also does not run natively but through Rosetta2. That might also result in higher RAM usage and is nothing I personally would worry about.

I would hope you ordered that new machine with at least 32GB of RAM. As long as macOS doesn't start paging memory our to SSD there is no noticeable performance penalty, at least on an Intel MacBook.

 

I spend a lot more time here on this forum than most and definitely more than you. I also know some of the Fusion 360 team members personally. They generally are interested in feedback and are trying their best to improve performance etc. I doubt they are trying to dismiss your: "case". However, you clearly are looking for someone to blame ...

 

Can you create a screencast and demonstrate your performance problems?

 

 

 

 

 

 

 

 


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michael55SE4
Advocate
Advocate

I recently switched from a 2016 16" Macbook Pro 8G to a 2021 M1 Pro 16" Macbook Pro 32G and overall have been happy with the upgrade.

 

There were a couple of minor bugs in Fusion360, but it's pretty amazing the dynamic recompiling of the code for a new architecture works as well as it does.  There's certainly nothing wrong that keeps me from getting work done.  

 

Here's one of my typical projects with 1,152 visible bodies.  Overall performance seems better than with my old laptop, but I don't have any way of actually measuring that.  The biggest change for me is the performance has improved so I can now use high-resolution graphics for the display while editing, which I really love.  (Or at least it did--  there's an outstanding support post in the forum for that)

 

Screen Shot 2022-01-12 at 1.29.02 PM.png

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kunitsavova
Enthusiast
Enthusiast

Dear Peter,

Thank you very much for your reply.

I really appreciate your help. I can only imagine how many thousands of comments similar to mine you had a chance to read. I'm sorry.

 

Unfortunately I have a Macbook Pro M1Pro version with 16!Gb RAM. Considering that pure Fusion 360 on a Mac consumes a lot more memory (which of course I was unaware of, and very frustrated), I'm guessing assemblies like the one you saw, but with a Timeline! may just not work. Do not know.

I have an assembly with a chain. In this assembly, the chain links have joints. As soon as I add this file to some other assembly, Fusion 360 crashes. Every time. Could this be due to lack of RAM? I'll attach the file here if you'd like.

Maybe you have some reference heavy file with which I could check the configuration of my M1 Pro? For example, if it opens, then everything is OK.

Thank you in advance.

Vova

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TrippyLighting
Consultant
Consultant
Accepted solution

@kunitsavova wrote:

... I can only imagine how many thousands of comments similar to mine you had a chance to read. I'm sorry...

 


I don't, that was my point 😉

 

I have no doubt that you and other users are experiencing the things you describe and by no means do I want to dismiss those experiences. Having worked with 3D modeling, rendering, CAD and software in general for over 30 years I am also no stranger to the frustrations that go along with it.

 

It is no surprise to me that the file you attached creates problems. Can you explain what your aim is with this chain ?

If you are trying to simulate the dynamic behavior of a chain in a mechanical system, then that won't work. Fusion 360 does not have the tools to do that. Just animating a moving chain is very laborious undertaking using motion studies and usually not worth the time other than proving that it can be done.

 

If you are happy with a static chain then there are better methods to achieve that, without the performance penalty.

I would start to draw the chain line in a sketch. A hand full of pattern features patterning components (not bodies!) and  a single rigid group joint will take care of that.

 

 


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kunitsavova
Enthusiast
Enthusiast

Dear Peter,

Тhank you very much for your reply.
Yes, you are absolutely right. I modeled this chain for a folding bike model (Brompton) to see the behavior of the chain when the bike is folded.

Yes, unfortunately this chain does not work as I wanted. I will try to do what you advised.

Thank you very much.

Have a good day.

Vova.

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