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Instability arrgh!

patmat2350
Advocate

Instability arrgh!

patmat2350
Advocate
Advocate

I griped about this before as a general complaint, but didn't provide an example. Here is an example.

 

I build a model, all is fine. I do ANYTHING that causes a recalculation, and F360 suddenly finds warnings and errors.

I go back in the timeline and look at a bunch of yellows and reds. Go to the first one, a Split Body (split solid by a curvy surface previously developed). Double-click in the timeline to open that operation... do NOTHING except hit OK. It calculates for a moment, then says "OK fine LOL, joke!". And all is OK again.

Go through and fix a number more of these issues, all same... "...LOL, joke!"

Hit "Compute All", and all the same errors reappear. 

Attached screen cap vid: I open the first red op in timeline, hit OK, it computes ok, the red goes away, and I'm told about the remaining issues.

 

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Steven_Gao
Community Manager
Community Manager

Thanks for sharing the problem! Can you help to share the dataset for confirming the problem and do some further investigation?

 

Thanks,
Steven

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patmat2350
Advocate
Advocate

Here it is, thanks!

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Steven_Gao
Community Manager
Community Manager

Thanks so much for sharing the file! Yes, I can see the behavior too.  I have logged an internal defect(FUS-117154) to ask development team to take a look. 

 

Thanks,

Steven

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patmat2350
Advocate
Advocate

Thanks!

For another degree of instability: Without me changing anything, that first op suddenly stopped allowing the click-through fix... it remained broken. I redefined some geometry and was able to delete the Split Body op, and now all is OK.
But this remains one of my biggest gripes: F360 refusing to split a body by a somewhat complex surface (can't do it, result invalid, compute failed)... even when I can look at the bodies and envision the obvious result, it SHOULD work!

 

Another instability example: Doing an operation such as a sweep, and a good body is previewed, but when I hit OK F360 throws an error (invalid body or something to that effect).

The last big gripe is inability to offset or thicken a surface, often surfaces which are a loft to a point, which I use ALL the time. Maddening. 

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