Hello,
My current project requires editing a corner of a mesh that's been converted already, however, since there are countless triangles, I cannot simply select and use fillet to round. I will leave attached a picture for reference!
Please share the model by exporting it as a.f3d file and attaching it to a post.
Judging by the screenshots, the model suffers from geometry problems, and it isn't a surprise that filleting fails 😉
Please share the design in .f3d format.
Generally speaking when dealing with geometry that its basically a prismatic (mechanical?) object, but is represented as a triangulated mesh, usually the best way forward is to redesign this from scratch using the native tools in Fusion.
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