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Not sure where to post this. I have a not too hard way to create a plywood texture map. But it also exposed a bug.
Google plywood end grain texture map. Download image. ( you will see mine is not the best but good enough for what I need) Open a stock wood appearance rename plywood and insert your downloaded image. Reset size, I set mine to .75 x 6 inches.
The trick is to apply the the texture map to the entire body/component. Then select adjust map controls and rotate the texture map until all the end grains are correct. ( 90 degrees on the correct axis). I then apply a stock texture map like OAK to ONLY the faces. If the grain on the face is going in the wrong direction, I duplicate the texture map rename the copy OAK vertical and apply that to the face. Is easier to adjust two faces than many edges.
So I hope this helps someone. Let me know If I should repost in another section. The bug is this. Cloud render, and in canvas render worked fine. If I did local render the edges came out pure white not plywood end grain.
Apply endgrain to full body
Rotate to edge match
Apply new map to face.
Bug Bad local render
Good incanvas/cloud render
Solved! Go to Solution.