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How to fillet only specific parts of an edge?

Message 1 of 7
145 Views, 6 Replies

How to fillet only specific parts of an edge?


How do I modify the pillar body on the attached screenshot, so I can fillet parts of the selected edge (marked in red) above and below the area where the planks meet (that part should remain sharp)? 

Thanks for any pointers.

Message 2 of 7
in reply to: fallenartist


Please share the file.

File > export > save as f3d on local drive  > attach it to the post




Message 3 of 7
in reply to: fallenartist

There you go!

Message 4 of 7
in reply to: g-andresen

Attached above. Thanks.

Message 5 of 7
in reply to: fallenartist

The process I describe in the video is time consuming but it was the best I could come up with.  I hope someone else finds a faster method.  As I mentioned in the video, I did not activate each component as I added features due to time constraints, I let them accumulate in the top level including the sketch.  I can see you will do this because of your clean time line.   Model is attached.

"If you find my answer solved your question, please select the Accept Solution icon"

John Hackney

Beyond the Drafting Board

Message 6 of 7
in reply to: jhackney1972

You gave me an idea. Because the fillet is actually a cut I'll be making with a router bit, I need to think of it that way. Is there a simple way to do that in the Manufacture Workspace perhaps? Many thanks.

Message 7 of 7
in reply to: fallenartist

here is a simpler approach, but does not generate as nice geometry as @jhackney1972 's method does.  This is the usual way that we approach partial edge fillet.  The basic idea is to split the body where you want the fillet to stop, apply the fillet, then re-join the body.


You could also use a variable-radius fillet that tapers down to zero near where it joins, but that requires a fair amount of "eye-balling" where the point is, and, IMO, is not worth the effort.


Jeff Strater
Engineering Director

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