@sutherland- wrote:
@TrippyLighting
If I am not mistaking then he has used cadmapper which provides real-life scale of cities, terrains, etc..
As we both mentioned earlier, I cannot really see how it is possible to work with this kind of a file within F360, but different people have different workflows, I guess. 🤔
Workflows aren't just different by coincidence 😉
Attached is the base terrain as a buttery smooth T-Spline.
In the browser you can see all the individual mesh bodies. I saved this one out to a .stl.
I then imported it into Blender and used Tris to Quads.
The resulting quad mesh I exported as a .obj, imported it into Fusion 360 and converted it into a T-Spline.
Depending on familiarity of tools and desired final output, there isn't necessarily a need to export this back into Fusion 360, once you have the mesh in Blender. But then, of course, to do everything in Blender you'd have to individually export all these mesh bodies, so it might in the end be easier to complete the project in Fusion 360.
