How to create a "shear" transformation in Fusion 360
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Hello,
I'm new to Fusion 360 and trying to find a way to shear a body. I see that there isn't a shear command, but I imagine there is another way to do the same thing. I just haven't figured it out yet. We currently use Rhino 3D to model profiled rotary milling cutters, such as ones that would be used to make wood mouldings. A simple example is shown below. The profile requires clearance on 2 planes. Our current workflow is to do a tapered extrusion of a planar curve. Then the resulting solid is "sheared" by an angle calculated to give the right relief angle on the cutting edge when combined with the taper angle from the previous operation.
It seems like I should be able to select the top plane and shift it an amount that would produce the right angle, but the tapered extrusion constrains the sides to 6 degrees, so the top face can be moved up or down, but not left-right or forward-backward.
Thanks for having a look. Any suggestions are appreciated.
-Paul