Announcements
Attention for Customers without Multi-Factor Authentication or Single Sign-On - OTP Verification rolls out April 2025. Read all about it here.

how to create a joint between a face and a plane

Anonymous

how to create a joint between a face and a plane

Anonymous
Not applicable

I have a planar face (from a component), and a plane that I created (top level assembly).

Now I want to join both, but I'm unable to select the plane

0 Likes
Reply
Accepted solutions (3)
4,995 Views
12 Replies
Replies (12)

jhackney1972
Consultant
Consultant
Accepted solution

In my Screencast I placed a point on an angle work plane at the origin.  You can place it anywhere and then constrain it in the sketch or dimension it from the origin.  Since I placed it at the origin, it is constrained automatically with a coincident sketch constraint.  Also I used the circle center on the component surface to add my joint, it could be any point on the component and then add offsets if you need.

 

 

John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

2 Likes

Anonymous
Not applicable

 

@jhackney1972 

 

Hi,

Your solutions works. However if I want to modify the angle....then it gets out of place.

autoD.PNG

As you can see: I have a sketch on a plane to orient the plane,

because I want to be able to change the angle easily.

 

Using the jargon from my previous CAD tool to create this I have to:

  • Coincident mate with that plane and the face
  • Coincident the bottom edge and the face
  • Width mate: to center it

Is there a similar way to archieve this?

1 Like

jhackney1972
Consultant
Consultant
Accepted solution

If you apply your sketch on the plane and constrain it, there is no way the component you hook to it can move.  The constraint between the point and the component key point will apply all the Coincidents and Mate you mentioned that you desire.  In my model you can see I am opening and closing the lid on the box by modifying the angled plane.  At no time do I have an issue with the lid trying to move off.  I forgot to ground the green base until late in the Screencast but you are interested in the top only.  I have attached my model this time so you can play with it.  You need to do the same when you are asking a question about a particular model.  If I had your model I could apply the sketch and joints to it and it would mean a lot more to you.

 

Screencast is attached.

 

 

John Hackney, Retired
Did you find this post helpful? Feel free to Like this post.
Did your question get successfully answered? Then click on the ACCEPT SOLUTION button.

EESignature

1 Like

Anonymous
Not applicable
Accepted solution

@jhackney1972 

Thanks very much for your time and very clear explanation.

Since I did not have that edge (lower part of the cube) I created an intersection between the plane and bottom surface, then I followed all your steps and it works.

Cheers!!!

0 Likes

ryanlgrice
Explorer
Explorer

It's mind boggling that you cannot simply create joint between two planes. This is should be a basic attribute to Fusion just as it is for SolidWorks, Inventor, etc. Wild.

6 Likes

davebYYPCU
Consultant
Consultant

Please explain why you would want to Joint two planes, and especially the location of their snap point.  (Its a trick question) See below.

 

Fusion Joints, only work well with snap points - common to the joint of two components.

What you are missing is that the joint disc at the cursor, manipulates the orientation.  Get your head around, the common point, and disc orientation during selection.

 

Saw a similar remark in another post, letโ€™s just say we donโ€™t Joint planes because they donโ€™t own any geometry.  Even Michael had to use Component Origin POINTs

 

Might help....

0 Likes

KFPS
Explorer
Explorer
So if I want something constraint only to a plane to be able to drag it around, say you are doing a floorplan and you want to be able to drag a cart around on the XY plane, how would you go about doing that in Fusion 360 (cart should be able to move in the X and Y direction, but not in Z, where Z being defined by the XY plane)?

0 Likes

g-andresen
Consultant
Consultant

Hi,

planar joint is your friend

 

 

gรผnther

1 Like

davebYYPCU
Consultant
Consultant

Planar Joint - between the cart and the floor.  

 

Might help....

0 Likes

sam
Explorer
Explorer
I'm trying to get this, and it has been killing me (:

When I hover over the origin (like 0:20 in the video) it never changes planes no matter what I do...do you have a setting or ...feels like I'm just missing something.
0 Likes

g-andresen
Consultant
Consultant

Hi,

For such purposes, I set a joint origin and then create a planar joint.

gรผnther

0 Likes

ryanlgrice
Explorer
Explorer

component alignment in assemblies, specifically symmetrical assemblies and that have components that have geometrical independence from one another.

0 Likes