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This is basically a follow up to my previous question Solved: My surface offset creates 2 bodies and does not close - Autodesk Community
I want to create an object for 3d printing made out of 2 parts (Bucks, Drips). It's basically a clone of the famous Drippy Bucket in a somehwat different shape.
I sketched a triangle with round edges, extruded that, shelled it, measured the loop length of the surface and created a sketch on an offset plane with a width of the loop length. Then I added a couple of "drips" and now I want to bring that onto my triangle
My triangle
My sketch (the width is copied from the loop length field above, not just typed in)
When I now use the Split Face command the sketch loses it's dimensions. Here two examples
When I keep going that solution works fine - but the shape of the drips is wrong as I said.
When I use the Emboss command the sketch keeps it dimensions but there is an artifact left which I can't get rid of
The issue with this approach is that it will fail with offsets later on because of that artifcat. For a more detailed description you can check the previous question which I linked above
Solved! Go to Solution.