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Hi, i tried the preview on the dell 5540 i9 Nvidia T2000; 4K monitor The scale used is 175%. I am satisfied with the result.
Salvo Miano
Solved! Go to Solution.
Hi, i tried the preview on the dell 5540 i9 Nvidia T2000; 4K monitor The scale used is 175%. I am satisfied with the result.
Salvo Miano
Solved! Go to Solution.
We appreciate the feedback, @miano_s!
I think you have noticed a bug we are currently addressing with 125/150/175% scales. If you wish, things should be a little more proportionate at 200% scale, but let us know if not!
Turning on HighDPI improves much of the interface -- icons are still blocky, but most text is a lot crisper. However, some text is rendered TINY. It seems to be kind of random which parts of the UI are undersized, but it definitely includes the right panel of preferences (left side is fine), tooltips, and the letters abbreviating my name as a "profile icon" in the top right corner. See screenshot below. This is using DirectX 11, "Scale and Layout" (in Windows Display settings) set to 250% (which was manufacturer's default and says "recommended"), on a 4K 17" laptop. Nobody else seems to be having this problem, so I'm curious what might possibly be configured wrong for me.
I noticed some text values are using the size/scale from when Windows starts, rather than when Fusion 360 initializes - really weird, but behavior we hope to fix nonetheless. Being able to switch display scales without restarting Fusion is the eventual goal.
It doesn't look good on my screen (see screenshot):
3840x2160 @150% windows scaling
geforce gtx 970 driver version 465.89
windows 10 x64 version 20H2 build 19042.1052
Agreed - I'm working on F360 in Windows for the first time in a while and my god, it's ghastly.
I don't know what else to do but complain on existing threads, but
* visuals remain absolutely perfect on MacOS
* And completely gutwrenching on Windows.
Like seriously, the "HighDPIScaling" preview feature on windows is still absolutely upsetting.
I was drawing a button for my own plugin, and I noticed that the windows version never uses 64x64 pixel icons (they are in the ui/resources folder). Always 32x32 stretched to system scale (typical 150-200% for hi-dpi monitors)
This is the reason why Windows UI icons look like a dog's ass.