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Help with joints in my assembly

diego.veloso.98
Advocate

Help with joints in my assembly

diego.veloso.98
Advocate
Advocate

Hey guys, I already posted my question here, but couldnt have it answered, so here I go again, please help me. I'm projecting the mechanical parts for an 3d printer, but I am having trouble making the joints so to simulate it's movement. I'm going to upoload images, since I also cant make my screencast to work, since after recording, in the preview window, my save and upload buttom stays hidden behind my windows bar, like the screencast window is too big. About my assembly, in the first image I select the parts that I want to move in the first axis, then in the the second I select the parts that will move in the Z axis( the z axis of an 3d printer) and finally I select all the parts, which will move in the rails. I already tried making three rigid groups, and then selecting as build joint for an sliding motion, but then I get some weird movement, in wich only my parts on the red colored component moves, and all the rest stays still. I hope you guys can help me with that. Thanks !

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jhackney1972
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Consultant

Where can the forum users find your model?

John Hackney, Retired
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diego.veloso.98
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Hey. I didnt knew how to share it . but the link its  https://a360.co/3fnOdpU

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diego.veloso.98
Advocate
Advocate

And also, if someone can help me with my screencast recorder problem... afeter recording, my preview windown looks bugged, and the save and upload option stays hidden behind my windows bar . Already re-installed several times

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jhackney1972
Consultant
Consultant

Your model does not have any joints applied at all!  What do you want, someone to build it for you?  After you try it on your own and add some joints and then have some issues, get back with the forum to ask for help on specific issues.

John Hackney, Retired
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diego.veloso.98
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Do you even read my post ? I made and re-made my joint several times, and, as mentioned, I made three rigid groups, and then tried an as build joint with sliding motion for the 3 degrees of freedom. . This was one of the combinations I tried, in order to make it all simpler to someone looking at my design understand it. Before all, I had several joints, about 30, because I was doing joint between individual components.

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jhackney1972
Consultant
Consultant

I read every scrap of your post but the model the forum needs it the one where you attempted to add joints to the assembly and then maybe had some issues.  That is the model we need to help you!

John Hackney, Retired
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diego.veloso.98
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Advocate

Since the hard part was making 4 joints, I made it. Maybe now you, with all you fusion 360, could help

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jhackney1972
Consultant
Consultant

You must have forgotten to save your model after adding the joints because I downloaded it again and there are still no assembly joints showing in the browser.  I will try to download it again in a few minutes after you have had time to save.



 

John Hackney, Retired
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diego.veloso.98
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Advocate

Its updated

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jhackney1972
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Consultant

I found it impossible to work with your main assembly because all the components are just hanging around.  I find building assemblies to be much easier by building up component by component and placing joints or rigid groups as I go.  So what I did was start a new assembly, grabbed components from your assembly and put them together.  I chose to start where you started, on the cross slide.  The wheels make for an interesting slider joint.  I created an sub-assembly of the wheels, they are all the same, and in that assembly I placed a sketch point that remains in the same position on the circumference of the wheel no matter how it revolves.  I used that point to apply my slider joints.  I chose to apply these to the top two wheels due to their easy access.  Take a look at the Screencast for other information.  My reference model is attached.

 

You also have a habit of using a lot of Capture Positions and then leaving them in the model.  This complicated the timeline terribly.  As you build your assembly you cannot avoid capture positions but once the joint is secure, you can immediately DELETE the capture position that occurred when placing the joint.

 

As you continue, the forum users are more than willing to troubleshoot your issues but you have to give us something to work with first.  By the way, attaching your model is an easier method for sharing.  Simple open your model, select Export from the File menu and save the .f3d file to your hard drive.  Then in you post use the Attachment section below to attach it.  Your previous method is acceptable if you cannot do it the other way.  You must admit that opening my model from being attached is a lot easier than going to a web link.  Once you save my attached file to your hard drive, open Fusion 360 go to the File menu and select Open, then Open from my computer to load the file.

 

 

John Hackney, Retired
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diego.veloso.98
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I still new to fusion, so I really struggle to keep an clean timeline. Also glad to hear about these tip of deleting the capture position feature from the timeline, I didnt even know the exact function of capture position. About making the joints only at the end, I never do that, but the point its that after I finished my previous assembly, which was working just fine, I completely changed my carriage bottom carts, and that really gave me a lot of problems. About yours joints, what are the rev joints about? like what are they for ? About making the sliding motion to work, I think the key point was making the sketch point at the bearing, and then making the joint, right ? Anyways, glad for the help.

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jhackney1972
Consultant
Consultant

I made the revolve joints on the carriage capable of turning if you desired.  Take a look at the animated screen capture on the first page of this blog to see what you can do if these joints are there.  I did not finish it, just make the wheel capable of it later on.  As to your second question the answer is YES.  There is not a real good point to apply the slider joint to a wheel so I create one.

John Hackney, Retired
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