Help removing a stubborn fillet please!

kediil
Explorer Explorer
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Message 1 of 5

Help removing a stubborn fillet please!

kediil
Explorer
Explorer

Hi there! I'm new to 360 and have been having much fun in learning and using the program! But I've gone and run into a stubborn fillet. I have several other on the model that I can remove, but this one set of edges is just being silly. I've tried selecting the fillet and deleting it, but it errors. I've also tried deleting the action from the timeline to the same result.

 

"Error: The operation failed.
Try adjusting the values or changing the input geometry."

kediil_0-1597352949144.png

 

Edit:

I have managed to tweak tiny spots of fillet which claimed to let me remove the fillet, except.. there's another fillet under the fillet? And I can't figure out how to remove it now. I've tried the deletes, as well as the sphere trick to 'disjoin' them, to no avail. It's a different error this time too.

 

"Error: Cannot delete individual faces. To delete the whole body, please use the Browser or Selection Filters."

kediil_0-1597355158919.png

 

 

Edit: I zoomed into every crevice. It turns out that the fillets from the inner edges met with the outer fillets, and that's what was causing it to decline deletion. I'll just have to redo the cuts.

 

It would me immensely helpful if the program would highlight in red exactly *what* is preventing something from happening. It does it when you're trying to fillet something, if there's an edge that won't take, so why not in the opposite as well?

Thank you for being such an active and supportive community!

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Message 2 of 5

norbertut
Enthusiast
Enthusiast

Hi, is there any particular reason why you are not using parametric modeling? I see there is no timeline.

 

Maybe it is because you have imported a CAD file. Just confirm.

Then you may have any kind of issues depending of how the model was created in the original software. On the second picture I see Fillets in crossing edges that should be combined and instead of that they overlap.

Try to select all these faces and delete, or switch to Surface and delete those faces (with more work to rebuild the surfaces) if it does not work in Solid model.

 

I think for this case sharing the model should be the best approach to get a relevant answer...

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Message 3 of 5

kediil
Explorer
Explorer

I'm actually brand new to 3D modeling. I've only been doing this for about a week and this is my first project, so it's been a learning experience. So far the biggest thing I've learned, is not to add fillets to anything until I know that I am completely done!

 

I'm not sure what parametric modeling is, but I will be sure to look it up. I think that initially I had imported an .stl to use as a base for a parta had to turn off the timeline in order to convert it from a mesh to a component. I have since figured out how to turn the timeline back on.

 

As for the second image. I managed to remove the fillets only to find that there were more underneath, as far as I can tell it's because some of the fillets that were on the edges of holes in the center of the object had met up with the fillet on the outer edge. So when I removed the larger fillet it replaced it with an extension of the smaller internal fillet. Once I remove the filet from the interior holes, I was able to remove the second filet from the outer edge as well. 

 

I did try to edit my original comment to better explain what I have figured out, but it would not let me edit it a third time. I don't know if this was a fluke or if this is how the comments are set up in general.

 

 

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Message 4 of 5

norbertut
Enthusiast
Enthusiast

Great that you manage to clean it up.

 

By parametric modeling I meant that there is a timeline, so you can edit the parameters applied in any of the features in the timeline. Direct modeling is what you have applied (when disabling history) and there is no way back to correct previous operations. You can only work on the model as it is now. 

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Message 5 of 5

kediil
Explorer
Explorer

Good to know! Thank you very much!

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