Ground reflections stopped working
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I'm worried that I've flipped some fail-safe in Fusion, caused by me having too many light sources, and that's why this is happening...but I'd really like to figure out what is wrong.
As you can see in this render gallery, earlier on in the project Fusion was rendering the reflections. But, later on it stopped. All of these were rendered with the same render settings:
Weirdly, the reflections WILL appear when I do an in-canvas render:
But the same project version and composition will not when I do a 75% quality local render:
System:
CPU: AMD Ryzen 7 3700X
Ram: 64 GB
WinX Pro, Version 2004
[GPU Information]
GPU Device: NVIDIA GeForce GTX 1070
GPU RAM: 8192 MB
GPU Driver API: DirectX 11.0
GPU Driver Version: 432.00
GPU Driver Date: 10/05/2019
[Graphics Effects Settings]
Anti Aliasing: On
Ambient Occlusion: On
Object Shadow: On
Ground Shadow: Off
Ground Reflection: Off
Selection Display Style: Normal
Transparency Effect: Better Performance
[Limit effects to optimize performance]
Off