graphics driver problems before *and* after driver update
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Hey,
So first off, I looked at several solutions here, and tried them.
here's how it all started:
Last night while working on a project, I took a break to watch the season finale of Star Trek: Lower Decks. When I picked my computer back up, Fusion refused to work. blank work area. it said "NOPE".
like, literally 22 minutes of idle time, something happened. I figured it's the same BS that keeps happening with drivers whenever Fusion does an update (seriously, a third grader could do better).
First diagnostic step, I switched from Auto-select to DirectX 9. my project magically reappeared, but in that goofy "We had to ruin DirectX9 to force you to move up to a more expensive product" way that it does after that update last year (seriously, why do you guys suck this hard at not leaving nice, functional things alone? you deliberately torpedoed DirectX-9 and I literally saw you do it in real time. This instinct to ruin working things will be the death of our civilization) So after that was done, I moved to the next diagnostic step:
I looked up the driver diagnostic and *yup!* there it is! my DirectX 11 driver had hit that magical age where despite being perfectly functional and good to go twenty minutes ago, Fusion just arbitrarily decided it was verboten and shut my entire operation down for the usual, childish reasons.
So I updated the driver, switched Fusion back to "Auto-select", restarted it. and....... nothing. I even tried the "Limit effects to optimize performance" trick and it didn't work. total dead stick. see below, I even left the diagnostic open for you.
I tried switching directly to Directx 11 but no change.
Things *are* still working in the slo-mo dysfunctional universe of directx9 (Look how they massacred my boy....), but overall, I'm dead in the water.
Anybody have any other ideas?