Fusion wastes huge amounts of time recalculating irrelevant stuff
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Early in my timeline I import a complex organic 3D scan as nurbs patches from Geomagic. I prep it by stitching it, slicing off the bits I don't need and positioning it. I will later boolean it out of my 'native' Fusion parametric geometry. While modelling that native stuff the scan component is just there as visual reference as a separate component.
After a while I find that editing almost anything in the timeline of my 'native' components causes huge delays recalculating the timeline, including operations like recalculating the nurbs patch stitching - why? I made no change to that component and the only deliberate reference or link between that component and the 'native' ones is the boolean at the end of the timeline which is suppressed.
I now have to wait ~5 mins just to adjust a line in a simple sketch. Everything recalculates when I ask to edit the feature, and again when I apply the change. (10th gen i7 with 16GB RAM, Fusion using ~4GB)
I will try to get around this by using a simplified mesh placeholder while modelling and bring the proper converted object in as late as possible, but I shouldn't have to bodge around it like this. It seems like there's a bug or design fault here.