Re: graphics performance
My previous post was made right after I created one single box, i.e. the simplest (well) model you could design in F360, so the poor responsiveness wasn't due to a complex model. I have now played around with various combinations of settings in the prefs section, and here's my findings:
1. switching back to hi res (whilst keeping the other ticked) slows down the performance to a non-working solution. Tried to force the min fps to 60 (default is 35), but that didn't do any good.
2. keeping hi res but also unchecking "Limit effects" makes the UI running smooth again, but unfortunately I lose ambient occlusion etc on the model.
3. I haven't found that settings like "Limit effects when graphics memory is low" does anything good or bad.
Again, I am not (currently) modelling anything complex at all. No modelled threads nor pixar-characters. Just a few boxes, really.
I'll revert back to low res for now, since it was/is clear that ambient occlusion and shadows help a lot when orbiting around. Pls post back if you need more specific information regarding my hw-setup. Meanwhile, I might try to install F360 on my M2 MacBook Air and see if I get similar performance drops as on my Mac mini.
UPDATE 15 minutes later:
So, installed F360 on my M2 MacBook Air and yeah, smooth sailing with crisp vectors. Seems like there's something going on with the M1 Mac mini (hooked up to a 4K monitor). Either the M1 doesn't cut it for hi res, or something else.
UPDATE +45 minutes later:
I just tried to hook up my MBA to my 4K monitor (took a while due to unplugging and replugging stuff from my Mini, installing kb + mouse drivers etc) and … when firing F360 up again, a severe lag was prominent. Seems that the throughput of data to an external monitor isn't optimised. I have the 4K LG monitor connected via a USB-C cable (the cable that came with the monitor, of which I have earlier tested many cables to get charging & syncing going).
My own theory is that there must be some sort of bottleneck when data is being sent to the 4K monitor, as opposed to being presented on the built in screen. I'm no tech person, but sure … the external display eats up more pixels than the built in, but not 4 times more (see screenshot). Nevertheless, the UI lag is so bad that work can't be done. Unplugging the external screen makes everything super smooth, and plugging it pack again bad.
Hope this info helps.
