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Fusion Mesh Appearance Render Oddities

Robert-FreEnergy
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Fusion Mesh Appearance Render Oddities

Robert-FreEnergy
Advocate
Advocate

Hi All,

 

I am using fusion to create renders of potential projects for customers. To do this I take a drone video of the site, use photogrametry to create a model from the video and import the resultant .fbx model into fusion. 

 

The mesh comes with an appearance attached which is clearly visible in the design space as shown below:

RobertFreEnergy_0-1743071479489.png

If you enter the render space the mesh still has the appearance when setting up the scene as shown below:

RobertFreEnergy_1-1743071542293.png

However, when I start a render, be that an in-canvas render or just a straight render, it gives the mesh the default appearance, which for me is steel:

RobertFreEnergy_2-1743071629099.png

I have read a number of old topics which suggested that the fusion renderer just couldn't cope with this, however, I have been in contact with fusion support about a separate bug I am experiencing, I mentioned this in passing and he suggested that this should be something that fusion can handle. 

So, I'm wondering if anyone has any experience with this and getting fusion to render this properly.

 

NB: I won't be uploading this model as it is extremely large and, since this occurs across multiple independent assemblies, this problem is not specific to this model.

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