Fusion dropping model parts and failing calculations with more complex models
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I'm having issues with fusion 360 really dragging and the model bugging any time I add things like complex curves or filets that include weighted tangents and such. When the problem occurs, the model will drop random portions of different extrusions, and different filets will fail to calculate, or incorrectly include other parts of the model. I can manually reselect the dropped portions of the extrusion, and sometimes it will stay. For the filets, I just reselect and open the edit option, and the filet seems to recalculate and fix itself. This makes the model correct again for a while until I start moving it a lot or edit something. The features that are failing are not even related to the edits that I'm making when the errors occur. It does help some if I get the model to a stable point and save it, then close and restart fusion, however, the errors will still happen after a few edits.
It seems like I'm getting to a certain level of complexity and the computer just runs out of memory. I got an error message that the application was running slow, so I adjusted all the settings to minimum CPU usage. When I run Fusion 360, I close all of my other running apps to minimize memory use.
Does anyone know of a fix for this, or is it just an issue where the model is too complex for the hardware capabilities of the computer?
I'm running fusion 360 version 10.16 on a MacBook Air M1 with 8gb of memory, running Monterey OS.