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I'm trying to import a 3d model into slicer so that i can laser cut the pieces. Each time I try to sent it, it open a dialog box that says that it failed open. I also tried importing the model directly into slicer instead of going through Fusion but that made the model deformed and broken.
The problem might be in the way I made this model. I didn't have access to fusion at the time so this was made in Sketchup. Not sure if that could be a problem but i don't know what else it could be.
In an attempt to fix the problem I've tried to use advise from other forum posts.
I made sure in Fusion it was set to model mode instead of sculpt.
To test whether or not it is an issue with the model, I made a regular box in fusion and that seamed to go to slicer like normal.
I have attached diagnostics to this. Maybe that will be helpful.
Solved! Go to Solution.
Solved by jodom4. Go to Solution.
Hey Codysmall491, welcome to the community!
I think it's safe to say that your problem is, like you said, that this was imported from Sketchup. Sketchup uses a completely different kind of system for its geometry, and in the case of a puzzle it's safe to say that it's inferior to the way it's done in Fusion. Notice all those facets? That's going to make for a jerky, unpleasant experience.
The best advice I can offer is to rebuild this in Fusion, making sure that the thicknesses of the slices are consistent with the material you intend to build it from. This is a pretty good beginner exercise if you're looking to learn Fusion, and since it's a solid modeling program with mechanical assembly capabilities, it's a far superior tool for this kind of project.
Hi Jon - this error also now crops up for Terrain2STL, so my guide https://www.instructables.com/id/Easy-3D-Topographical-Maps/ no longer works. Any work around suggestions or other advice? (I tried making it into a closed mesh using Fusion360; still didn't work)
best, Scott
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