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Fusion 360 - Poor STL triangulation, exporting to STP and importing fixes it?
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Hi,
I have been experiencing poor STL export quality, including some geometry corruption across a number of my models. If I export directly to STL from within my design the quality is very poor, with offset vertices / polygons.
If I export the same bodies to STP and then open those in a new design, then export that to an STL with the same settings, the output quality is greatly improved.
I produce scale models for 3D Printing - this level of corruption in the STL is quite concerning.
Direct exported model on the left, export via STP on the right (both at Medium STL quality):
Any advice? I've Validated the bodies - any suggestions to avoid adding a tonne of extra work to my workflow?