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Fusion 360 Exports with NURBS Data

xAragornx
Contributor

Fusion 360 Exports with NURBS Data

xAragornx
Contributor
Contributor

Our company uses Fusion 360 in our workflow for rendering our products. We take all of our products within Fusion 360 and gather them in an assembly which we call our "studio". The Studio also has other items in it that we use in the rendering of our products. The final step in the workflow is using the Keyshot Fusion plugin to export the scene into Keyshot.

Recently we upgraded to a newer version of Keyshot. We noticed that the new renderings were showing jagged edges and the curves on some of our products are not smooth. The 3D geometry that is being exported from Fusion 360 is showing up as tessellated / has triangular mesh inside of KeyShot.

For the record, if I import the inventor part or assembly file into KeyShot directly there is NURBS data. Which means there is no tessellation / triangle mesh in the 3D geometry.  

Is there a way to have Fusion 360 export NURBS data so that we do not have this tessellation / jagged edges issue when exported out of Fusion into KeyShot?

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shinjunghoonKXMJQ
Explorer
Explorer

i also have this issue. I used detailed models on fusion to export to blender as a fbx file. The modelā€˜s tessallation is all over the place which means you can use blenderā€˜s particle systems, modifiers that change shape so and so. My only current solution is to remesh the models which creates a quite destructive work process. I think my issue is also the models dont export with Nurbs data?

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