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Feature Request: (easy) Use existing canvas on a sketch as the decal in the render environment

OceanHydroAU
Collaborator Collaborator
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Feature Request: (easy) Use existing canvas on a sketch as the decal in the render environment

OceanHydroAU
Collaborator
Collaborator

My component already has a perfectly-positioned .png image canvas.  This shows up in the Render environment preview, but is removed when the render begins.

 

Please do not remove it.

 

While it's almost possible to put it back manually using the Decal feature (if you have the source .png, which people you share with - https://a360.co/3c3UTLP - do not) - the positioning and scaling is very difficult and has bugs (and is of course unnecessary, since the exact position, scale, and image is already in the canvas).

 

Example: https://a360.co/3c3UTLP 

 

More info here:

https://forums.autodesk.com/t5/fusion-360-design-validate/use-a-canvas-on-a-sketch-as-the-quot-decal...

 

Screen Shot 2021-01-24 at 8.20.39 am.png

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Phil.E
Autodesk
Autodesk
Accepted solution

Does this work for you?

render canvas.png

 

Can you describe the decal bugs you mentioned?





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 3 of 3

OceanHydroAU
Collaborator
Collaborator

Awesome! - I didn't notice that (oops! - although I did ask before posting, so it's not just me:-)

 

One comment - I'll have to do some full renders to compare, but the lighting on the "Decal" looks perfect, but the lighting on the "Renderable Canvas" looks all wrong (very dark) - it's the identical PNG for both.

 

I posted the scale problem as a separate bug - I've seen it several times before; it's not just related to canvass - I think it's all scale operations.  Basically - the scale prematurely applies before clicking OK under a variety of circumstances (typically using the mouse to adjust the model in the middle of selecting the right scale factor), causing the scale to suddenly then double-apply when you tweak it before clicking OK.

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