Hey Nathan,
I've never experienced this problem but I can suggest you a different workflow maybe,
I'm assuming you're using the .fbx file with 3Ds max, Maya or similar programs.
If you export your model as .step you can easily import it to 3Ds Max. There is no difference since both methods triangulate your model when you open import it.
Actually, exporting as .step file has some advantages too, it's a bit faster to export your model since it's directly computing with your computer. If you export your model as .fbx it'll be computing in the cloud and can take longer according to your internet connection.
Also, when you import your .step file to 3Ds Max, you can decide the polygon count as the picture below:
I mean the "Mesh Resolution" Slider

And I exported the same file from Fusion 360 as .fbx and .step, you can see there is no difference when you open with 3Ds Max:

Furkan Günal
Bu gönderiyi faydalı buldunuz mu? İşinize yaradıysa gönderiyi beğenebilirsiniz.
Sorunuza tatmin edici bir cevap aldıysanız ÇÖZÜMÜ KABUL ET düğmesine tıklayınız, böylece daha sonra bu probleme çözüm arayan kullanıcılar çözüme hızlıca ulaşabilir.
