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Hello to everyone,
The export of a f3D part to stp format produces an outcome with some broken fillets. These, as visible on a closer inspection, seem to produce defects in the cylindrical main surface as well.
It's the first time I export to stp. I don't know if this is a normal thing to happen, or if there are ways to prepare models before export that produce better results.
Maybe one has to model with export in mind? I mean, for example in the case of fillets, if it is better to model them separately like one would do with software like Rhino, while working with NURBS, instead of using the "magical" fillet tool in Fusion 360, which solves some fillet crossings with "star shaped" surfaces.
These fillet connections seem to be the ones which do not quite enjoy translation to stp.
I've attached 2 files:
Original.f3d was generated from scratch in Fusion. There are some yellow warnings, which I guess are there because it's part of a bigger design.
f3d to stp errors.f3d is the outcome from Fusion 360 export dialogue. That file includes a selection set to locate the damaged surfaces.
Thank you very much for your help!
Solved! Go to Solution.