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Erratic behavior when selecting overlapping curves

stoweM7LM3
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Erratic behavior when selecting overlapping curves

stoweM7LM3
Participant
Participant

If I am editing any sketch in F360 and there is another, older sketch with collinear geometry, that sketch is visible, and in the same component as the active sketch, a single left click often selects the older/inactive sketch curve instead of the active one. Further, clicking slightly different locations will select different curves on different sketches, meaning I can never know which curve from which sketch I'm going to select if I'm working quickly. Slowly mousing over pixel by pixel, you can see different curves on different sketches get highlighted (see attached video, where sketch 3 is being edited, all three curves are collinear).

 

Is there a setting I can change to default to selecting active sketch curves? Alternatively, is there an F360 workflow that would avoid this and other selection woes? As it is now I often need to hide everything (sketches, bodies, components) I'm not actively editing to select the right thing on the first try, because any sketch curve or body edge can be selected just as easily as the curve in the sketch I'm editing (which is the thing I want to select 99% of the time). Sorry if my wording is confusing, hopefully the issue I'm trying to solve is still apparent. I've gone through the selection priority/filter menus and nothing there is helpful.

 

Thanks so much!

Stowe

 

App info:

Fusion 360 2.0.15050 x86_64 [Native]
Active Plan: Subscription
macOS 12.6.2 (21G320) on iMac18,3

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jeff_strater
Community Manager
Community Manager

there is nothing that will prevent geometry in other sketches from being selected except to turn them off.  See:  show-only-sketch-that-is-being-edited-edit-in-place-edit-sketch , another thread from today around a similar topic


Jeff Strater
Engineering Director
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Message 3 of 3

stoweM7LM3
Participant
Participant
Thanks for the reply, Jeff.

I'm trying to dial in my workflow for top-down modeling in Fusion in a way that's speedy and preserves maximum editability. Do you have any tricks for managing all the hiding/showing that needs to happen to manage assemblies with multiple interrelated components? In my Solidworks days I'd just leave everything visible and select what to edit from the feature tree, but that approach clearly won't carry over. Is it all about selection sets or using the parameter table?
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