@Kalewhoo71! wrote:
Thank you. Let me look it over. So beyond my sketch being corrupt, which I am not certain how to fix. I exported it from illustrator as a .dxf rather than a .svg.
The Emboss command works as designed, it is your sketch. It is just not viable.
Are you saying that I need to rebuild the sketch? If so, is there a recommended way that is better?
First of all the sketch is extreme and Fusion 360 will take a long time to process it. I think the sketch is bad, not the entities on it. I proved this by copying part of your original sketch on a new work plane offset from your original.
How are you able to see that it is corrupt?
You can also see the reason I say this. In the original file you posted, start the Emboss command, zoom up and try to select an small profile, you cannot. I checked a few of them in the sketch format and they are closed. I am guessing that a few entities are not on plane and therefore the Emboss command will not pick them up.
I think you can maybe salvage this design by copying the existing sketch to a new work plane, just as I did. You will have to be prepared to sit back and wait on Fusion 360 because as I keep saying, this sketch is intense and Fusion 360 does not like really intense sketches.
Thanks.
John Hackney, Retired
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