Announcements
Autodesk Community will be read-only between April 26 and April 27 as we complete essential maintenance. We will remove this banner once completed. Thanks for your understanding

Display error after Cut Body action

g-andresen
Consultant

Display error after Cut Body action

g-andresen
Consultant
Consultant

Hi,

in the German forum a display error was described, which I would like to represent here.

cut body display error.gif

günther

0 Likes
Reply
Accepted solutions (1)
540 Views
6 Replies
Replies (6)

jeff_strater
Community Manager
Community Manager
Accepted solution

this does look like a graphics bug.  In the screen shot below, I changed the body on the right to a "high" display detail level, and that seems to have fixed it for that body.

Screen Shot 2021-05-01 at 1.07.34 PM.png


Jeff Strater
Engineering Director
0 Likes

g-andresen
Consultant
Consultant

Hi,


@jeff_strater wrote:

 I changed the body on the right to a "high" display detail level, 

 

 


can you explain how to do that?

 

günther

0 Likes

jeff_strater
Community Manager
Community Manager

right click on the body - it will be in the context menu.

 


Jeff Strater
Engineering Director
1 Like

philippmartennatter
Participant
Participant

That fixed the original problem 🙂 @g-andresen a big thanks for re-posting in eng-forum + @jeff_strater you are the man of of the hour. 

 

Screenshot 2021-05-02 at 08.44.05.png

0 Likes

g-andresen
Consultant
Consultant

Hi Jeff,

thank you very much for the hint.
This is a setting that was never necessary for me until now.
I have noticed that the behavior described only occurs in the "Adaptive" option.
"Fixed" does not show it in any of the 3 options.

 

günther

0 Likes

TrippyLighting
Consultant
Consultant

I explained that in the German forum (in Germish) where this originally was posted.

 

So here it is one more time in English (so I can reference it for future use).

 

All computer graphics programs (system) regardless whether that is a CAD program such as Fusion 360, SolidWorks, Blender, Maya etc. at some point in time have to convert geometry into a triangulated mesh in order to display this on a Monitor. In the computer graphics Industry that process is called Tesselation.

 

CAD software traditionally uses BRep and NURBS mathematically precise descriptions of geometry to represent geometry internally.  Fusion 360 uses by default uses a LOD Algorithm (Level of Detail) to convert that mathematically precise geometry for display purposes. 

In Fusion 360 that LOD algorithm works on an object basis. So objects with curved surfaces that have a high(er) aspect ratio and have (read, thin, long) suffer from tesselation artifacts, where that triangulation becomes visible.

 

As @jeff_strater has already pointed out, this LOD algorithm can be overridden by setting the Display detail control to fixed/high. 

 

Anyone who uses the Zebra stripe analysis tool should always set the Display Detail Control to fixed/high. 


EESignature

2 Likes