- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
When I open up a new project, I've realized that when I go to place a sketch, the coordinate systems for each of the planes is not consistent. The positive and negative sides of each axis change depending on which plane I'm looking at. What's the rationale behind this?
First, let me say that I assume the Red, Green, and Blue axes markers for X, Y, and Z respectively follow the usual unit vector convention, where each of them is pointing in the positive direction. So, as we go through these pictures, we should be getting our sketch axes values to be consistent with that... for most of the cases we do, except for Z.
In each case, I'm about to assign a new sketch to one of the planes, and as I hover over the plane, Fusion puts axes units on the axes.
Everything is good until the XZ plane, where the sketch units FLIP IN THE Z AXIS. See the example below.
What's going on here?
XY PLANE / TOP VIEW:
X - we get a -2.5 in the opposite direction of the Red X unit axis. Good!
Y - we get a 2.5 in the same direction as the Green Y unit axis. Also Good.
YZ PLANE / RIGHT VIEW:
Y - we get a -2.5 in the opposite direction of the Green Y unit axis. Good.
Z - we get a 2.5 in the direction of the Blue Z unit axis. Still good.
(also, it would be nice if the infinite axes in this plane were the same color as the unit axes)
XZ PLANE / FRONT VIEW:
X - We get a -2.5 in the opposite direction of the Red X unit axis. Nice.
Z - We get a 2.5 in the opposite direction of the Blue Z unit axis.... NOOOOOOOOOO.
(also, it would be nice if the infinite axes in this plane were the same color as the unit axes)
Solved! Go to Solution.