Crashing or hanging on mesh conversion
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I am running a brand new Core i9 vPro laptop with an RTX A2000, 1TB nvme SSD, and 32GB of RAM. The program constantly hangs and becomes unresponsive when dealing with meshes. It doesn't even use more than 15% of resources, which I find strange. It will crash nearly anytime when trying to convert a mesh with over 10,000 triangles, but it seems like it should just take longer or use more resources at once. I have been remeshing, reducing the number of triangles, and then it is able to successfully convert the mesh assuming I use faceted.
One of the issues is that when it remeshes, it seems to pick an un-optimal layout for all of the polygons, so it draws more than seem necessary.