Crash course in product design with F360
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Hello!
Totally new to Fusion 360. I understand how to sketch a profile and start to make extruded bodies. I'm wondering if someone could lay out the basics for how to make a full product.
Say I'm trying to model a floating shelf with a cleat (from various lengths of aluminium strut that lock specifically with the custom cleat). It sounds like I need to think about components for each of the segments lengths, what I'm wondering is the best way to do this:
1) How can I sketch out segment lengths? (most of the components lay on one plane and could be drawn just in 2D)
2) How do I easily adjust an extruded component? Say I thought the length should be 200mm but it really needs to be 190mm. --- What is also compounding this is that I have a couple of through holes for each strut, so that in a way is doubling my pieces when I create a new strut. Can I just copy and past a given strut, then adjust the length? (the copied strut needs a new extrusion length and orientation yet the through holes will not change)
Overall I'm much more family with Adobe products and the ease of using them vs the Steeeeeeep UX hurdle that Fusion360 has. I get there are worse CAD products but the ease of making complex parts and visualising them as a whole is not here. (I didnt need much instruction when I first learned Photoshop and Illustrator to feel comfortable messing around with pro design software. Once you started to understand the basics to 2D Adobe products, then you just have to learn the tricks that make them tick. Watching some Fusion tutorials, I feel like this software was designed in the 80s or that OpenCAD would be easier because they give you the expectation to write code to use the software --- I'm not sarcastic saying that. You start thinking about how to code to design which is a horrible design philosophy but it at least how websites were made for 2 decades)