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After importing an STL file into Fusion, I've converted from Mesh to BREP. The resulting model has two challenges to overcome:
1. It doesn't seem to be to scale.
2. It has loads of polygons, so modifying it seems impossible.
Question:
What's the fastest path to solidifying a converted STL so it's not so broken up? Do I have to create a negative mold by cutting and then "cast" the mold with a new body? Or is there a quick way to join all of the polygons?
Solved! Go to Solution.