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Converting STL to Body...with out so many polygons?

jonYDM8U
Enthusiast

Converting STL to Body...with out so many polygons?

jonYDM8U
Enthusiast
Enthusiast

After importing an STL file into Fusion, I've converted from Mesh to BREP.  The resulting model has two challenges to overcome:

 

1.  It doesn't seem to be to scale.

2.  It has loads of polygons, so modifying it seems impossible.

 

Question:

 

What's the fastest path to solidifying a converted STL so it's not so broken up?  Do I have to create a negative mold by cutting and then "cast" the mold with a new body?  Or is there a quick way to join all of the polygons?

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TrippyLighting
Consultant
Consultant

Did you read Jeff Strater's response in the other mesh thread you responded to?

If not then you should. That explains why there is no quick and easy way.

 

I don't see you having shared even an image of what sort of mesh you are dealing with. That would be important.


EESignature

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jonYDM8U
Enthusiast
Enthusiast
I did. I typically avoid this process because so many mesh to brep
conversion involve a bazillion polygons, but this particular one is fairly
simple aside from the rounded corners. I've preserved enough of the
original model to build from it, but I totally get it...
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TheCADWhisperer
Consultant
Consultant
Accepted solution

@jonYDM8U wrote:

Question:

What's the fastest path to solidifying a converted STL ...


Start over, using the stl rubbish only for reference in creating proper geometry.

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