Conversion error for: Body - Floating point overflow

razvantoader2006
Explorer Explorer
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Conversion error for: Body - Floating point overflow

razvantoader2006
Explorer
Explorer

Greetings!

I'm having this error "Floating point overflow" when trying to convert a form to a body, by pressing the Finish Form button. Is it because the mesh is too complex? I'll attach a screenshot of the mesh to get an idea of what it looks like.

Thank you!Screenshot 2023-04-01 154108.pngScreenshot 2023-04-01 154153.png

 

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jeff_strater
Community Manager
Community Manager

can you share the model here?  If there is a bug, we cannot fix it without the model to look at.  Thanks.


Jeff Strater
Engineering Director
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TrippyLighting
Consultant
Consultant

@razvantoader2006 wrote:



 Is it because the mesh is too complex?

 


No, it is likely because you did not follow some recommended T-Spline modeling practices.

 

Below is my short list of T-Spline guidelines:

 

1. Model 80% in box view mode. The shape should somewhat resemble the desired, smooth end result. Make small adjustments in smooth-view mode. Check back in box view mode to make sure the model still has integrity. Faces should not intersect in box view mode!

 

2. Do not add detail until you are 100% satisfied with the overall shape and proportions of the shape. The more detail you add the more geometry you have to manipulate, usually resulting in a lot more work than necessary.

 

3. Avoid tringles at all cost until you are at least at an intermediate level with T-Spline modeling. Triangles are best avoided altogether.

 

4. Limit the use of N-gons (polygons with more than 4 edges/vertices) to the bare minimum. No N-gons with more than 5 edges vertices. 

 

5. Start with as little geometry as you can get away with. Add more as needed. If you find that you need to stretch polygons too much to get a desired smooth shape, then you need more edge loops/polygons.

 

Arrimus  3D

Gichi Endo 

namenotimportant


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