Constrain triangle vertex to midline of body

Constrain triangle vertex to midline of body

Anonymous
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Message 1 of 3

Constrain triangle vertex to midline of body

Anonymous
Not applicable

Hi all,

I have a triangle sketch, and would like one of it's vertices constrained to the midline of a body such that, when I resize the body, the triangle (and its extrustion) will adapt.  The pink line in the image below represents the midline of the face of the solid body, and was drawn outside fusion 360 to illustrate the constraint i'd like to enforce.  Any thoughts on how to do this?

Thanks,

Alex

2018-05-21 09_39_44-Autodesk Fusion 360 (Education License).png

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Message 2 of 3

davebYYPCU
Consultant
Consultant
Accepted solution

You have a sketch on the side face of the body,

 

1. add a Point to the midpoint of the black horizontal line.

2. add a vertical constraint from the triangle vertex, and that new midpoint.

 

Like this

 

Vertpoint.png

 

Might help......

Message 3 of 3

Anonymous
Not applicable

thanks!  didn't realize the vert/horiz constraint would work on points...

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