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Compute All required to make body visible, and to make sketch update per constraints
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There are (I think) two different bugs here:
- Sketch updating incorrectly: I have a sketch that uses some projected points as the endpoints of a line, and then another line is drawn from its midpoint, with a perpendicular constraint. When I move the sketch lines that are the source of the projection, the dependent sketch updates as though it only had the perpendicular constraint (not the midpoint one).
- To replicate: in the provided file, move the rectangle in Sketch1 (either with the Move command or by clicking and dragging). The line between the projected points will move correctly, but the perpendicular line will not.
- Body disappearing: When I delete features in the timeline to return to before creating the sketches/mirror, the body is still listed in the root component, but it's not rendered or selectable, and toggling visibility does nothing.
- To replicate: in the provided file, delete all features after Move2.
In both cases, using Compute All (ctrl+b) makes everything update and display correctly.
Additional information:
I generated the sketch, construction planes, and mirror using a script. When I do the exact same set of actions manually, to get the same final state, the sketch updates correctly. However, in both the script-generated and manually-generated reflection cases, the body disappearing issue still happens.
I also attached the script used, but I had to change the extension since .py isn't an allowed upload file type.