Cloud Based Fusion Sucks

chuck2CVHC
Participant Participant
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Message 1 of 13

Cloud Based Fusion Sucks

chuck2CVHC
Participant
Participant

It never fails...cloud based Fusion eventually locks up and brings my computer to a complete stop. Nothing works while Fusion does it's little spin cycle on my brain. Autodesk used to be a decent company. Now all they want is corporate money and the rest of us deal with this cloud based BS!

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Message 2 of 13

TrippyLighting
Consultant
Consultant

If you are interested in help, then post details, not BS!


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Message 3 of 13

chuck2CVHC
Participant
Participant

I submitted several crash reports to Autodesk. The situation started while I was jumping between Parent/Child solid body files. Making changes to a child then updating the parent to the latest file. It was during a save file operation that it never recovered. It corrupted my child file and I've gone back to an earlier version to get past the corruption. The thing is, by strictly going with the cloud based use of your software, you slow us down to the point of frustration even when it's working. The mass of users must be overwhelming which slows things down on the Autodesk side. Add in the fact that there are many of us with cheap internet access and you have an environment not conducive to my mental health. I paid last year and this was the case even with a paid subscription.
What Autodesk should do is develop a pay-as-you-use business model along with downloading a significant portion of the code to our desktops. If I exclusively use the solid modeling tools then let me download a chunk of the code aimed at minimizing the need to access the cloud and charge me according to what I use. 

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Message 4 of 13

TrippyLighting
Consultant
Consultant

Modeling and assembly is done entirely locally. No cloud involved!

 


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Message 5 of 13

chuck2CVHC
Participant
Participant
Great! Then why the little spinning ball of death?
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Message 6 of 13

TrippyLighting
Consultant
Consultant

I've not seen a screencast or a model, so my crystal ball is pitch black 😉


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Message 7 of 13

jeff_strater
Community Manager
Community Manager

Most likely, you are asking Fusion to do something very expensive (a large sketch pattern, for instance).  In many cases, there are design techniques to avoid most expensive operations, but unless you are willing to share more data (model + video is best), we cannot help you discover those techniques.

 


Jeff Strater
Engineering Director
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Message 8 of 13

TheCADWhisperer
Consultant
Consultant

@chuck2CVHC 

Where did you go?

Did you figure out the issue?

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Message 9 of 13

TheCADWhisperer
Consultant
Consultant

@chuck2CVHC wrote:
Great! Then why the little spinning ball of death?

Bump.

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Message 10 of 13

TheCADWhisperer
Consultant
Consultant

Bump.

@chuck2CVHC 

You didn’t continue the discussion and answer about computationally expensive sketch patterns rather than more efficient Feature Patterns.

Does Ctrl b (CMD b on Mac) return a list of issues?

Are there ANY issues highlighted in your Timeline?

 

Edit: Are you using a 3D Connexion device? If yes, have you Calibrated it?

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Message 11 of 13

chuck2CVHC
Participant
Participant

Yes there are issues in the timeline. A bunch. And yes I know I need to utilize the timeline better and I will on my next project... It's my New Years Resolution!

This is my forth design so you would think I would slow down enough to learn something new. I have learned somethings. My problems with Fusion might all be centered around my ignorance of the timeline but it is the detail I add after a design has been roughed out and fit checked that slows things down to a crawl. As soon as I start adding nuts and bolts to my models things go south. If you have a solution to this, I am all ears. But that being said, I need to address what I have. So, how do you strip away the unneeded history in the timeline?

Thanks for caring

Chuck

 

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Message 12 of 13

TheCADWhisperer
Consultant
Consultant

Are you familiar with the story behind Grace Hopper nanosecond necklace?

We have gotten spoiled with fast computing power, but computationally expensive techniques still catch up with us.  The GIGO principle still applies in 2023 just as it did in the last century.

Are you familiar with SpaceX rapid iteration of designs?

I recommend that you start over from scratch using what was learned from this attempt and Attach the new file here after each and every sketch and feature.

The entire process will go much faster than you might expect and pay dividends on every project going forward.

I will not  comment further without a file (original design or revised attempt).

I’ll let the other experts here help clean up the Timeline History.

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Message 13 of 13

TrippyLighting
Consultant
Consultant

@chuck2CVHC wrote:

Yes there are issues in the timeline. A bunch.


That is very likely one the one of the reasons your design behaves slowly.


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