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Since I last did mesh editing, it seems as though there have been several changes in behavior, the net effect of which has been to remove most capability for editing complex meshes. For instance:
- The Mesh Palette's "Brush Size" slider won't stay put, so when I go to select a single face of a mesh, I can't do it because as I move the cursor over the mesh, the slider jumps up to a larger size.
- The Mesh Palette's "Expand to Face Group" button either does nothing or selects the entire mesh group.
- Clicking on the mesh group now often selects a disjoint (noncontiguous) set of faces!
- Clicking again on the mesh adds to the face-selection set; previously I thought I needed to add +Shift to make that happen (I could be wrong about that).
- In Display Settings, selecting Mesh Display -> Show Face Groups gets the desired behavior until the face-selection group changes, at which point the entire mesh group is given the same color and "Show Face Groups" must be toggled off/on to get the face-group colors back.
There are so many new issues with mesh editing that I wonder if this could be a graphics-driver problem? I have Nvidia driver v432.0 for a GeForce GTX 660 Ti; this driver is close to six months old.
Solved! Go to Solution.
