Changed Texture Coordinates won't Copy/Paste
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Greetings!
I just came across what seems to be a bug when handling Texture Coordinates...
In the picture below you'll see a leg construction I'm doing for my Mothers Marmor table missing it's lower section.
The front right leg had a standard F360 Wood: Oak, White texture applied to and edited to more accurately resemble the grain orientation ( all 3 axes had to be changed ).
Once done I applied a circular pattern to it thus copying the legs another two times for a total of 3 legs.
As can be seen with the screenshot the other two legs did not have THEIR texture coordinates rotated with them in the process of doing the circular patterning which, at least in my book, counts as a bug.
This wasn't the only issue I came along... Prior to this, I had the texture applied after the circular pattern and in typical fashion went back, before the CP, and applied it before doing the CP which resulted in the texture not retroactively being applied to the then generated legs once the timeline was reset resulting in the original leg being textured and the new ones remaining blanks.
Besides these issues I'd also like to request for a smarter texture coordinate system - As of now a simple 10x20x100 wooden log with wood textures applied to it will end up with Projection Type: Automatic which, IMHO, looks like garbage needing a change to Projection Type: Box requiring further changes to it to properly orient the grain orientation.
If we could have the system to automatically orient the grain along the longest side - That would be great ๐