I have text cut into a body and I want to color the inset faces, but can't figure out a better way to do this than by dragging the paint color onto each face individually. I can manually select each face with the mouse and then drag the color onto one of them and they all get colored. But that's still time-consuming. I have tried selecting the feature then going to the appearance panel, but then the whole body is highlighted, and if I try to color the faces, every face of the body is colored. Then I tried selecting the feature and creating a selection set. I open the appearance panel and select the set, but the whole body is highlighted again. There must be a simple solution to this that I just can't find in the forums.
Any help is much appreciated.
Solved! Go to Solution.
Solved by jeff_strater. Go to Solution.
no, there is no easier way than what you describe here. The only additional advice I can give is to create a Selection Set of the faces that you want to apply this appearance to. That set can be edited if needed, which can make selection of them less stressful. But, the best approach is to pre-select the faces, and drag the appearance onto one of them, which will apply to all selected faces (making sure that the target of "Faces" is set in the dialog)
I have tried creating a Selection Set of the faces I want to color, but as soon as I open the Appearance panel, the selection goes away and the entire object is selected. I would love if it was possible to select the extruded cut feature and have all faces painted, but it doesn't do that. I tried dragging the paint appearance to the feature on the build timeline but the cursor shows a red, slashed circle.
Too bad it can't do that, thanks for the help though.
Edit: I did pre-select all the faces and create a selection set and that works. I don't have to keep re-selecting the faces afterwards.
this is not what I see. If I select faces, either manually or via a selection set, then invoke Appearance, you can still drag an appearance onto one of the faces, and it will apply to all selected faces. In the screencast below, I show this workflow. I also show how selection sets can be created and edited, just for extra information.
As of now, there is not plan to support feature selection for face appearances
Same problem, I created a selection set from a fillet in the timeline. Use that selection set to change the faces' appearance but it just highlights the entire component. But if I manually create this selection set then it works, obviously, this is very time-consuming in this kind of design since there are small faces where I have to zoom in to select properly.
@jpbatuyong wrote:Same problem, I created a selection set from a fillet in the timeline. Use that selection set to change the faces' appearance but it just highlights the entire component. But if I manually create this selection set then it works, obviously, this is very time-consuming in this kind of design since there are small faces where I have to zoom in to select properly.
@jpbatuyong Firstly; your Selection Set shows [1] selection because by selecting fillet you have selected one single entity (the whole body). It would be nice if Fusion's Selection Set could be bound to the outcome of a feature, but it isn't so.
There is a way to make things a bit easier:
Set Selection Filters to Body Faces, roll back history before Fillet, select all the faces by window selection, create a Selection Set, roll history after the Fillet, select the faces via Selection Set (you'll notice most original faces are selected), hold Ctrl and select those newly created faces that are not included in the set, Update the set, after making sure all of the non-fillet faces are selected use Invert Selection to select fillet faces, update the set. Here is a screencast of the process. Not a fully automatic solution but better than selecting 102 faces one by one...
selections in Fusion are typed. Your selection set contains a "Feature" selection type. The Appearance command only operates on Faces, Bodies, or Components, not Features. I agree that it would be useful if Appearance did operate on features, in some cases, but today that is not the case. Many commands only accept selections of a certain kind, so it is helpful to know what these selection types are, and to be aware of what you are selecting.
Hi,
i am evaluating fusion360 if we going to use it in our company,
I thought I had a really simple problem,
i have hundreds of pieces like this when I need to set the bevel appearance to polish is there a way (maybe Python) to change the appearance of all the bevels of a file. it is going to take me forever if I need to do this trivial task by hand.
thank you for your help.
Best regards
Daniel
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