[BUG] T-Spline cannot be fixed using Utilities/Make Uniform
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This is a very old bug and it's time getting to the bottom of it.
Usually I only see it in conjunction with creases or more precisely when user continue to model with creased edges.
However, this model exhibits the problem and has never seen a crease, as I avoid creases in my models.
I already needed to use "repair body" to eliminate duplicate vertices (red start points) which should not have been created to begin with.
The smooth view topology shows terrible artifacts, which, in theory, should be fixed by "Make Uniform", but that doesn't do anything. I had to export the control cage as a .obj, re-import the mesh an convert it into a T-Spline. Then it looks ok.
Original:
Re-imported: