Bug report - Rendering - Opaque layer shows random blocks of see through
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I am in the process of creating a model of my Oneplus phone and wanted to create a realistic looking display.
I'm unable to create a completely opaque layer between the glass and phone body. This is of no big consequences for me as it's just hobby but this looks very much like a bug to me. So this is not a post where I'm looking for a workaround. This is solely for reporting purposes.
The blue artefacts should not be there on the render.
Model layering:
- Clear glass (ca. 0.5mm thick) (turquoise)
- Emitting (LED) letters embedded in the opaque layer (0.005mm thick) (pink / peach colour)
- Black opaque layer, tried black opaque plastic and steel materials (ca 0.01mm thick) (yellow)
- Blue anodised aluminium body (green)
The reasons the opaque layer got so thin is because I didn't have it at first and trying to just change the faces on top of the body was tiresome. So I shaved off a thin layer of the original display glass to use as a "blackout" layer.
Renders show larger blocks of blue shining through but they change whenever I modify materials / appearance. Preview rendering shows moire like patterns shifting when changing angles on object.
I have attached the model and diagnostic logs.
Regards
Stian