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Bug report - Rendering - Opaque layer shows random blocks of see through

stianstrips
Contributor

Bug report - Rendering - Opaque layer shows random blocks of see through

stianstrips
Contributor
Contributor

I am in the process of creating a model of my Oneplus phone and wanted to create a realistic looking display.

 

I'm unable to create a completely opaque layer between the glass and phone body. This is of no big consequences for me as it's just hobby but this looks very much like a bug to me. So this is not a post where I'm looking for a workaround. This is solely for reporting purposes.

 

The blue artefacts should not be there on the render.

OnePlus 8 Pro slide holder base v2.jpg

 

Model layering:

  1. Clear glass (ca. 0.5mm thick) (turquoise)
  2. Emitting (LED) letters embedded in the opaque layer (0.005mm thick) (pink / peach colour)
  3. Black opaque layer, tried black opaque plastic and steel materials (ca 0.01mm thick) (yellow)
  4. Blue anodised aluminium body (green)

Screenshot 2021-06-04 at 10.39.07.png

The reasons the opaque layer got so thin is because I didn't have it at first and trying to just change the faces on top of the body was tiresome. So I shaved off a thin layer of the original display glass to use as a "blackout" layer.

Renders show larger blocks of blue shining through but they change whenever I modify materials / appearance. Preview rendering shows moire like patterns shifting when changing angles on object.

Screenshot 2021-06-04 at 10.20.17.png

 

I have attached the model and diagnostic logs.

 

Regards

Stian

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stianstrips
Contributor
Contributor

I saw a similar issue reported here I'm not able to find again. The workaround there was to add a bit of space between the layers.

 

So I tried this and added 0,01mm space between the blue body and the blackout layer and it worked perfectly.

 

This kind of confirms the issue to be a bug in my book. A layer of material should not become randomly transparent when another layer touches it.

 

stianstrips_0-1622797721368.png

 

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