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Broken Render missing part.

17 REPLIES 17
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Message 1 of 18
seabreezecoffee
2539 Views, 17 Replies

Broken Render missing part.

First time I have run across a Render Bug of this sort. When I do an in-canvas render Body 1 disappears regardless of view angle or different settings I have tried. Running it as a Cloud Render it works fine so? Clipboard Image below shows the two Renders and differing results.

 

So anyone got clues ideas or similar issues with the current release?

 

Link to the Model https://a360.co/2AozrQQ

17 REPLIES 17
Message 2 of 18
Phil.E
in reply to: seabreezecoffee

This is a strange one. Your model renders without problem for me. (see below). Perhaps just double check body visibility, maybe close and open Fusion and try again, or even restart your computer. I've never seen a bug quite like this so until we know more, just try these simple steps and let me know please how it goes.

 

looks_okay.png

 

 





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 3 of 18
seabreezecoffee
in reply to: Phil.E

Just a strange bug and the Microsoft 'solution' actually worked in this case 😉

 

I haven't made any changes to the model since the failed local rendering and the successful cloud one and this morning local in-canvas worked as it should. So 🙈🙉🙊 not a problem unless it gets replicated by others or me on this model again.

 

seabreezecoffee_0-1590886098386.png

 

Message 4 of 18
seabreezecoffee
in reply to: Phil.E

So I have been able to replicate the failure. Similar model to the last one in that in contains a Decal but otherwise unconnected and only a single block under it in this case. Tried saving first then rendering in this case. Closed and reopended Fusion for the same result. Restarted the PC and Fusion still the same.

 

DOH !! expanded the insert canvas panel in width and there is a 'renerderable' tick box that was heavily truncated 🙄 Changed it to a Decal rather than a Canvas and all sorted with a reboot.

 

Cloud Render also failed in this case.

 

Wondering if the failure is connected to how the rendering process treats the Canvas's?

 

Model is here https://a360.co/2ZZh3J2

 

In-Canvas Render Result

seabreezecoffee_0-1591070158218.png

 

Cloud Render attempts - blank faces

seabreezecoffee_1-1591070466771.png

 

 

 

Message 5 of 18
seabreezecoffee
in reply to: Phil.E

So the mystery deepens and may be related. I am following on as some of the individual models are already linked above. The extra one is the controller itself https://a360.co/2AC5vRj which contains two decals and the control panel https://a360.co/2ZZh3J2 

seabreezecoffee_0-1591160765927.pngseabreezecoffee_1-1591160882389.png

 

 

 

When I try and include the models (the ones with Decals) the Decals are breaking and wrapping around faces they were never on in the originals? The Stepper driver model breaks too I just didn't include pictures.  Any thoughts as to why?

 

seabreezecoffee_2-1591160920741.pngseabreezecoffee_3-1591160973378.png

 

 

The simple solution will be to remove them and reapply in the assembly layout but I shouldn't have to. Full broken assembly is here https://a360.co/2XZg1u0 😕

 

seabreezecoffee_4-1591161021118.png

 

 

TIA 

 

Tim

Message 6 of 18
Phil.E
in reply to: seabreezecoffee

Okay, lots of questions here. I'll start by reviewing.

1. Problem 1 was a strange graphics glitch. One component would not render. That is gone after restarting the computer which sort of indicates a graphics issue. Please report it again if you see it again.

 

2. Canvas is not decal. Yes there's an option to render canvas, which is off by default, but it's not supposed to be used as a decal. Canvas is a backdrop you can resize and use as a reference image to draw sketches on top of, or place objects around. Looks like you worked this out yourself.

 

3. Last is a bug related to decal and derived parts. I'll log it. Derived components are not honoring "do not chain faces" option in the decal in the source design. It should.

 

Advice: Do not use derive for workflows like this. Here's why.

 

Derive is for using a source object as a starting point for new parts.

  1. When you derive into a design, that part can have more work done to it that lives only in the place where you inserted it.
  2. The source file can update and it will update the inserted copies.
  3. Any changes in the inserted design are re-computed. 

Derive Workflow: If you wanted to put a different decal on inserted copies of the source designs in the assembly,  and then render it.

 

If you want every inserted object to be a perfect copy of the original, insert a linked design instead.

  1. Inserting linked designs begins with a right click on the item in the data panel.
  2. It creates a linked copy of the source design.
  3. Any changes to the source design are then reflected in the inserted linked copies.

 

Linked-design Workflow: If you want to show several copies of any one object in the assembly, and do nothing but arrange and render them. This is what I think you are doing here.

 

use_linked.png

 

Please let me know if this helps.





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 7 of 18
seabreezecoffee
in reply to: Phil.E

Ok agreed

 

#1 odd ball and can't be easily recreated so possibly a random glitch and can't be bug tracked.

 

#2 My stuff up I have used Canvas's before for modelling from and should have hit the Decal button 'doh'.

 

#3 Thanks I was not aware of Linking over using the Insert Derive. In the past I have used this as often I want to include a bit I have modeled from part of an assembly in the past not the entire model. In this case it makes sense to use the link option. Interesting I just tried this with the Controller already insert derived and you can't link it as well.

 

Still makes sense to sort out the Decal/Derive issue regardless.

 

 

seabreezecoffee_0-1591237984642.png

Removed the Derived one and Added the Linked one with the Decal in place 👍

 

seabreezecoffee_0-1591238501820.png

As it wasn't a menu item I hadn't run across the Link option in the past and I can't think of anything on YouTube that made it obvious to use it over the derive. Top that off with my last formal CAD training being on Autocad 2.X well over thirty years ago so I am learning from scratch 😉

 

thanks again

 

Tim

 

 

Message 8 of 18
Phil.E
in reply to: seabreezecoffee

No worries at all! I'm glad you showed this. 





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 9 of 18
seabreezecoffee
in reply to: Phil.E

Progress sort of, In Canvas rendering is fine as is Cloud rendering - BUT 😖 Online informational viewing which is really what the overall aim and is broken in the Decals.  

 

seabreezecoffee_2-1591358462528.png

 

seabreezecoffee_3-1591358692237.png

 

 

 

Message 10 of 18
Phil.E
in reply to: seabreezecoffee

Can you please post a link to this design again, so I can reproduce the issue? 





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 11 of 18
seabreezecoffee
in reply to: Phil.E

Dropped you a PM with some additional information.

 

cheers

 

Tim

Message 12 of 18
seabreezecoffee
in reply to: Phil.E


So I spent a little time on one of the models today and replaced the Decal of the LAN and two USB ports with modeled parts.

 

seabreezecoffee_0-1591696683374.png

to now this

seabreezecoffee_1-1591696725207.png

and the online shared version is now changed where it is 'broken' 🤔 Fairly clearly there is an issue with Decals and most likely as you surmised a few posts ago not respecting surface limits. How you go about testing it or defining what causes it? Stepper drivers decals are now broken and the Display panel remains broken. 

 

seabreezecoffee_0-1591697020145.png

 

 

Message 13 of 18
Phil.E
in reply to: seabreezecoffee

To sum it up, there is a bug with Derived components and decals. A derived component with a decal does not use the decal settings in the destination design, at least not "chain faces on/off" setting. 

 

The new issue you discovered, and thanks for posting, is due to the model viewer getting confused about decal names. In case you didn't realize it, the online view is translated from the model. This translation is seeing ScanImage001 as the decal image name in more than one design and getting confused and displaying the same image "ScanImage001" in every place that has a decal with the same name.

 

To fix this, name your decals. Open each model, go to the browser, click slowly twice on a decal name and change it. Make all the decals have unique names and the problem is avoided.

 

fixed.png

 

Thanks!





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 14 of 18
seabreezecoffee
in reply to: Phil.E

I gathered it was some additional processing to the actual Fusion files. I additionally gather it must break the 'linked model' concept of Fusion itself which caused the file name conflict with it? Tweaked my end and tested to work as intended.

 

Fixed and happy so I can get to pointing humans to it without getting comments about why it looks weird 😁

 

Thanks again and good luck sorting out what is the real remaining bug 👍

 

cheers

 

Tim

 

seabreezecoffee_0-1591752071656.png

 

Message 15 of 18
rishabh.bisht
in reply to: Phil.E

Hi @seabreezecoffee , the bug mentioned by Phil should be fixed in the September Update (Fusion version 2.0.8950).

3. Last is a bug related to decal and derived parts. I'll log it. Derived components are not honoring "do not chain faces" option in the decal in the source design. It should.


Please let us know if you can still reproduce this bug. Thanks!



Rishabh Bisht
Product Owner

Message 16 of 18
mailWP69E
in reply to: rishabh.bisht

Dear @rishabh.bisht @Phil.E, sorry to chime in so late! I'm still getting this bug (do not chain faces for decals is not honoured for derived component - works fine for linked component). I'm on 2.0.16490. Thanks! Freerk

Message 17 of 18
Phil.E
in reply to: mailWP69E

Thanks for the feedback. This is logged as FUS-127908 on the backlog.

 

The workaround is to use Modify > Compute all after deriving the parts with decals. That should clear up any distortions.





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 18 of 18
mailWP69E
in reply to: Phil.E

Thanks @Phil.E !

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