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Appearance textures with bump maps are displaying as black
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Fusion 360 2.0.17721 arm64 [Native]
macOS 14.1.1 (23B81) on MacBookPro18,2
Opened up a design after a recent Fusion update to find appearances on several bodies displayed solid black. Some, but not all, textures seemed to be broken. Tried clearing all caches, fixing the install with the service app, then figured it was probably some OpenGL code that works everywhere else but that that Apple's Metal wrapper doesn't support.
Rendering/raytracing works just fine. There's just a problem in the design display module.