Align all body vertices/points to nearest grid increment?
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My question: Is there a way to align all points of a body to the nearest grid increment in 3D space?
I'm a beginner. I'm currently using Fusion creatively, with a bottom-up approach.
I'm making simplistic, mostly-rectilinear architectural structures out of sketches and combined boxes with some chamfers and fillets on corners. When I make these structures, I'm always combining/joining new bodies into one giant body (which is what I want). Within that giant body, every vertex should be at a fixed distance apart from one another or a multiple of that distance—as if they were all snapped to a grid.
I've been relying on snapping to the grid and setting my grid to fixed increments. I started to notice something was amiss when I would combine/join bodies and found useless lines appearing. The Inspect tool measured some vertices located at units like "1.639E-07 cm", which did not match the any of the increments I was trying to snap to. I'm not sure how they got there. Anyway, I was able to repair some of these "extra lines" by recreating portions of my structure and re-combining them while also using the Align tool to ensure flush placement (which I wasn't using previously). What I'm looking to do now is move them all to the nearest grid increment. And I want to end up with a body, not a mesh.
Some ideas I had:
- Convert to my design to a mesh, perform some corrective operation, convert that back to a body?
- Export a mesh into another 3D program that has a "snap to nearest neighbor" type of feature, then import and convert that to a body?
- Create a gigantic matrix of cubes or sketches and somehow use them as guides for snapping all points?
Thanks so much for your help!!